- Optimal Weapon Combos Dmg Mhw Review
- Optimal Weapon Combos Dmg Mhw Build
- Optimal Weapon Combos Dmg Mhw 2
- Optimal Weapon Combos Dmg Mhw Guide
I use health boost in most of my builds as well. Most of the time you will lose 5% damage AT MOST (usually it's more like 2% damage) for a ton of extra survivability. I also use health regen augments on most of my weapons. Maybe when I'm much better I'll give up the extra survivability for that 5% extra damage but I'm not there yet.
Last updated on October 21st, 2018
Monster Hunter World (MHW) features 14 different weapon types, with the Hammer being one of them. In this Guide we’ll take a look at exactly how to use this Weapon to its fullest, as well as show you some things you may not know about it. If you’re new to the game or you are a veteran of the franchise and just need a quick refresher, this Guide is for you.
Hammer Guide
The Hammer is a great choice of weapon for those that like to attack a bit slower but deal more damage. Unlike the Great Sword, the Hammer deals Blunt Damage which is excellent for Stunning Monsters. And also unlike the Great Sword, players can move while performing their Charge Attacks, making this weapon a bit easier to use for new players to the game. When you pull off combos with the Hammer you can actually see and “feel” the damage you are doing, making this weapon extremely satisfying to wield.
- Difficulty: Low to Moderate
- Role: DPS/CC
- Mobility: Good
- Sharpness: Low
Basic Combos
- The combos with the Hammer are some of the easiest in the game and the first is simply 3 that does 2 overhead smashes followed by an upswing.
- The next combo comes from a tier 1 charge of , , , and the last is from a tier 2 charge of an , , . You will also do some variations of these attacks if you move forward while charged, but they all follow up with as well.
- The Hammer also has an awesome overhead smash if you press , but you cannot strike a second time unless you connect on the first swing and you cannot connect a third time if you miss on the second, and so on up to a total of 5 swings. This combo is a great way to Stun monsters if you can pull it off and has some of the highest damage in the game vs. downed monsters (kudos to Viotech from the MHW Discord for that tip).
As you can see from the image you can chain R2 Charge Attacks much the way you can with the Great Sword.
Special Attacks and Things of Interest
- Much like the Great Sword the Hammer has Charge Attacks that have 3 tiers. Holding longer will cause the Hammer to pulse increasing the tier each second or so maxing out at tier 3. Unlike the Great Sword though, you cannot “Overcharge” the Hammer and you can hold the last charge until you run out of Stamina (which will drain if you move at all). This allows you to pre-charge your Hammer before you engage.
- If you press while you are charging your Hammer you will gain a buff that increases both attack damage and stun damage, as well as giving you minor hyper armor during your Charge Attacks. This buff will end if you are sheath your weapon or are struck by an attack that causes you to flinch or be sent flying.
Hard to see from the GIF but by charging and pressing Circle you actually gain a buff that prevents knockback and stun when using some attacks.
Final Tips
Hammers tend to have very low Elemental Damage and Sharpness, which can be problematic. Be sure there to keep an eye on your Sharpness and use a Whetstone when needed, preferably when you’ve KOed a monster or when you are chasing after one.
Always try to position yourself at the head of the monster you are fighting. You are most effective when striking it because of the high Stun Damage you deal and Stunning monsters will give you and your group some free damage, so you should constantly be aiming to KO them.
Pounding that head stuns the monster, which allows for easy attacks for your team.
You cannot Block with the Hammer (like you can with the Great Sword), so players using one must learn to Evade attacks. Because the Hammer has a shorter reach that most heavy weapons, this is more important than usual because you will be in the thick of it quite often in order to connect hits.
Because Hammers can knock other players flying be sure to stay clear of them when playing with other players who use them and try to avoid hitting others when you are using one (particularly when you upswing).
Lastly, Hammers have much shorter reach than you would think, especially when compared with the Great Sword. They make up for this though with high mobility, allowing them to move while charging. Make the most of that advantage and learn to hold your charges until you are sure they will connect, just be sure to keep a close eye on your Stamina when doing so.
Be sure to check out our other Weapon and Monster Guides for all your needs and if you have specific questions be sure to check out the Monster Hunter World Wiki. Good Luck Hunters! May the furs be with you!
Whether it's for completing new hunts, grinding for better gear, or for the inevitable sense of accomplishment, Monster Hunter World players will want the best Iceborne armor and weapons they can get their hands on. Indeed, the massive expansion has seen a major shake-up in a ton of gear, with new weapons coming out on top for dealing raw damage.
The new top tier weapon set in Monster Hunter World's Iceborne expansion belongs to the Acidic Glavenus family. Each weapon of its type has the highest raw damage output, as well as a hidden element on each weapon. Seemingly, the only drawback that each weapon has is a low Sharpness trait, meaning they wear out quicker than other weapons.
For example, the Master Rank Charge Blade is known as The Melting Grasp and has a 1044 raw damage combined with 270 hidden paralysis. Iceborne's Master Rank hammer, The Grinding Mallet, has raw damage of 1508, and this is consistent among other Master Rank weapons. So, those who prefer a certain weapon type, continue reading for the Acidic Glavenus weapons of each type.
RELATED: How to Get Monster Toughbone
Every Acidic Glavenus Master Rank Weapon in Iceborne
Long Sword: Acid Scimitar II (957 Raw Damage/380 Paralysis)
Great Sword: Acidic Shredder II (1392 Raw Damage/420 Paralysis)
Dual Blades: The Stripping Shears (406 Raw Damage/210 Paralysis)
Sword and Shield: Acid Razor II (406 Raw Damage/210 Paralysis)
Switch Axe: Acid Smasher II (1015 Raw Damage/390 Paralysis)
Charge Blade: The Melting Grasp (1044 Raw Damage/270 Paralysis)
Hammer: The Grinding Mallet (1508 Raw Damage/330 Paralysis)
Hunting Horn: The Rasping Ballad (1392 Raw Damage/330 Paralysis)
Optimal Weapon Combos Dmg Mhw Review
Lance: The Solvent Spindle (667 Raw Damage/330 Paralysis)
Gunlance: Acid Buster II (667 Raw Damage/330 Paralysis)
Insect Glaive: The Tricking Spiral (899 Raw Damage/210 Paralysis)
Bow: Acidic Arrow II (312 Raw Damage/180 Thunder)
Light Bowgun: Acid Blitz II (325 Raw Damage/Wyvernblast)
Optimal Weapon Combos Dmg Mhw Build
How To Beat Acidic Glavenus
Optimal Weapon Combos Dmg Mhw 2
To craft most of these weapons, Monster Hunter World players will need drops from the Acidic Glavenus like its Hardfang, Spineshell, and Glavenus Mantle. Beating it, like all MHW monsters, requires a little patience. Watch out for the tail and try mounting it as much as possible in order to grind out this new gear.
Monster Hunter World: Iceborne is out now for PS4 and Xbox One, and will be coming to PC in 2020.
MORE: How to Beat Barioth in MHW: Iceborne