Skyrim Bows Do More Sneak Dmg

Dealing Devastation with Bow and Arrow

Archery is a skill under the Warrior archetype in The Elder Scrolls V: Skyrim. Raising the skill will allow you to do more damage with bows, while also unlocking powerful perks to augment your use of a bow and arrow. This guide to Archery will teach you trainer locations, tips for leveling the skill, and benefits of the various Archery perks.

Benefits of Training Archery
Archery is important to many character types in Skyrim, namely for the purpose of slaying Dragons before the Dragonrend shout is learned. This will allow a melee to weaken dragons and all other foes until they are within melee range. That said, archery also stands very well on its own as a combat skill, especially when coupled with Sneak.

With Sneak, Archers can get sneak attack bonuses from afar. Given the range, they'll often get multiple sneak attacks in before the enemy detects them. This is especially true if you find a good sniping position and have a high level with perks spent in Sneaking. You should always start combat with a good sneak attack. With perk points in Archery, you can slow time to allow yourself more time to aim as the enemy approaches, at the cost of some stamina. This style of play is even better with Poisons.

Apr 27, 2012  Page 1 of 2 - Skyrim Archery Mod list - posted in Skyrim Mod Talk: First I hope this is the right location for this thread. Second I was wondering if anyone could suggest mods for the dedicated stealthy archer. I was looking for mods that compliment themselves. I like to sneak and shoot, kill from stealth type of thing. The only problem is even with eagle eye its hard to hit a distant target.

Arrows can also be used to distract enemies when fired from stealth, perhaps separating a couple from a larger pack. When they find the arrow, they'll come looking for you!

Bows can be upgraded with Smithing, so that skill also complements Archery. Further damage boosts and effects can be acquired by using Enchanting. Arrows are neither upgraded nor enchanted.

Raising the Archery Skill
The skill experience you receive when using Archery is determined by the base damage of the bow and arrows you are using. Simply deal damage to enemies to raise the skill. If you want to power level it, you can use Shadowmere from the Dark Brotherhood quest line, or fire at any high health opponent.

Archery is bugged in Skyrim without the unofficial patch and benefits from the thief stone instead of the warrior stone.

Using Skill trainers can help keep your Archery well ahead of the growing power of opponents you face. Faendal in Riverwood can train you up to level 50, while only Thieves' Guild members can access Niruin who is a Master trainer. All players can go to Angi's Camp to train against targets and gain a total of six levels in Archery. There's also an Archery skill book to be found there.

Bows and Arrows
Here I'll list the base damage of each type of Bow and Arrow. Arrow values are largely irrelevant to this guide, so I'll leave those out. To avoid making two tables with sparse info, I'll simply list the arrow damage value for each type of material. I'm starting with the craftable bows, as Long and Hunting bows are just for getting started. There are several types of inferior arrow not listed as well. Note that all arrows have 0 weight. The Dawnguard DLC allows you to craft arrows from Smithing with firewood and an ingot of the chosen material. A Dragonbone Bow can also be made. An entirely new weapon type is also added, crossbows - which I'll add to this guide at a later time.

Skyrim Bow and Arrow Damage Values
TypeArrow DmgBow DmgBow Weight
Iron8
Steel10
Orcish12109
Dwarven141210
Elven161312
Glass181514
Ebony201716
Daedric241918
Dragonbone252020

Aiming Tip
Don't bother with headshots, as they do nothing and are more likely to miss due to your smaller target. Aim for the chest. If a target is far away, aim slightly above them as the arrow will drop a bit. Arrows go in an upward arc, that drops with distance.

The distance an arrow will fly, as well as the amount of damage it does is determined by draw. At full draw, a bow can stagger an opponent which is incredibly helpful. Firing rapidly does less damage but can also finish a weakened opponent much faster, preventing them from getting another attack in.

Bows

Bound Bow and Mystic Binding
Bound Bows do great damage, but require conjuration level 50 for the spell to become available in shops. With the Mystic Binding perk, they go from 18 to 24 damage, the highest unmodified damage value for a bow. While using one, you receive 100 daedric arrows which do 24 damage. However, given Bows can be improved with Smithing, the spell falls in power as soon as you're able to upgrade a Daedric or Ebony bow. Firing with a Bound Bow raises the archery skill, while casting it near enemies grants conjuration experience. You can work in sneak experience if you also perform a sneak attack. Doing so might require the Quiet Casting perk from Illusion, unless you've got your bow conjured ahead of time. The duration is only 120 seconds but may be boosted with Conjuration dual casting.

Skyrim Archery Skill Perks

If you're going to play an Archer, you'll probably want every perk in this tree.

Overdraw (5 ranks 20% Each)
(level 0/20/40/60/80 Archery Skill required)
The Overdraw Perk raises damage 20% for each point, fully doubling all archery damage by the fifth point. It's an essential if you want to maximize damage and truly master archery.

Eagle Eye
(level 30 Archery Skill required)
Hold block with an arrow drawn zooms your view. Helps with sniping at range, and as a prerequisite for Steady Hand's time slowing effect. You'll definitely want this, especially if you're going for sneak attacks. It'll allow you to start combat from a greater distance, delaying the time until you're detected. This costs stamina. More stamina is more time zoomed.

Steady Hand (2 Ranks 25% each)
(level 40 Archery Skill required)
Slows time by 25%/50% when you've zoomed in with Eagle Eye. While this will affect you as well, it can help you as a player to get more shots off in a set amount of time. With time slowed, the time spent aiming is reduced so you can let loose your arrow and prepare another shot. It's better to zoom partially through your draw to waste less stamina. Remember your target will be moving at normal speed relative to the arrow, so you'll still need to fire slightly ahead of moving targets.

Power Shot
(level 50 Archery Skill required)
Arrows stagger all but the largest foes 50% of the time. A great perk! Arrows need to be fully drawn to stagger opponents. This can really cripple an advancing melee attacker, preventing you from being hit at all. Obviously dragons, giants, and mammoths are far too large to be affected by this.

Quick Shot
(level 70 Archery Skill required)
Draw a bow 30% faster. Paired with the prerequisite power shot, this is an amazing perk. Be sure to get Critical Shot as well. You'll be able to fire more arrows and see more crits in a given period of time. A must-have for all Archers.

Critical Shot (3 Ranks)
(level 30/60/90 Archery Skill required)
Gives a 10% critical hit chance on first point, 15% crit with 25% extra damage on second, and 20% crit with 50% damage boost on third. It's a great perk, and will raise your overall damage per second. In bigger fights, it can make all the difference, as you could one-shot something charging at you and move to a second target. Targets like Dragons will be brought down much easier once you have three ranks in this, as you are firing many arrows at them and likely to see this go off a number of times in a fight.

Hunter's Discipline
(level 50 Archery Skill required)
Recover twice as many arrows from dead bodies. A good perk if you're a dedicated archer, as you must be using many arrows to really want to invest a perk point here. It's also a prerequisite for Ranger. This'll keep you from running out of ammunition in a long dungeon, and save you money on arrows in the long term. Arrows are craftable with Dawnguard, but those valuable materials can be used elsewhere.

Ranger
(level 60 Archery Skill required)
Move faster with bow drawn. Helps with kiting, so you can be moving backward while an attacker comes at you. Strafing is assisted as well, helping you dodge arrows when going head to head with a ranged enemy.

Bullseye
(level 100 Archery Skill required)
15% chance of paralyzing a target for 3 seconds. Ahh, nothing quite like watching an enemy fall limp to the ground, helpless and vulnerable to attack. Bullseye tops off a wonderful archery perk set, making Archery my favorite damage dealing option in Skyrim. Combine this perk with the paralysis enchantment on a bow, and you'll have a nearly 50% chance of enemies being paralyzed each time you fire.


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Archery is under Thief category, warrior standing stone would do nothing with it.
3rd May 2016 10:11am
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Skyrim Bows Do More Sneak Dmg 2

Skill: Archery
Specialization:
Combat

Archery (also referred to as Marksman) is the skill governing the use of bows and crossbowsDG. Each skill point grants a +0.5% bonus to the damage dealt with bows and crossbows. The Archery tree has a total of 9 perks, requiring 16 perk points to fill.

In-game Description: An archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.

  • 2Skill Usage
  • 3Skill Increases

Skill Perks[edit]

Overdraw
Critical Shot
Eagle Eye
Steady Hand
Power Shot
Hunter's Discipline
Ranger
Quick Shot
Bullseye
PerkRankDescriptionIDSkill Req.Perk Req.
Overdraw1Bows do 20% more damage.000babed
2Bows do 40% more damage.0007934a20 Archery
3Bows do 60% more damage.0007934b40 Archery
4Bows do 80% more damage.0007934d60 Archery
5Bows do twice as much damage.0007935480 Archery
Critical Shot110% chance of a critical hit that does extra damage.00105f1c30 ArcheryOverdraw
215% chance of a critical hit that does 25% more critical damage.00105f1e60 Archery
320% chance of a critical hit that does 50% more critical damage.00105f1f90 Archery
Hunter's DisciplineRecover twice as many arrows from dead bodies.00051b1250 ArcheryCritical Shot
RangerAble to move faster with a drawn bow.00058f6360 ArcheryHunter's Discipline
Eagle EyePressing Block while aiming will zoom in your view.00058f6130 ArcheryOverdraw
Power ShotArrows stagger all but the largest opponents 50% of the time.00058f6250 ArcheryEagle Eye
Quick ShotCan draw a bow 30% faster.00105f1970 ArcheryPower Shot
Steady Hand1Zooming in with a bow slows time by 25%.00103ada40 ArcheryEagle Eye
2Zooming in with a bow slows time by 50%.00103adb60 Archery
Bullseye15% chance of paralyzing the target for a few seconds.00058f64100 ArcheryRanger or Quick Shot
The paralysis lasts 10 seconds. This effect is affected by any Alteration modifiers, such as the Stability perk.

Skill Usage[edit]

Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Arrows that are misfired accidentally before firing the bow result in a damage penalty. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button.

The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. When shooting an arrow, you will discover that arrows have significant 'loft', or upwards movement, particularly at medium ranges (See Notes). To compensate, you should aim just below the intended target in order to hit it. If the target is moving, aim where they are going to be, as the arrow is a rather slow projectile. Note that the Steady Hand perk affects neither the speed of the arrow, nor the enemy, so lead your target the same as if time was not slowed. If the target is farther away, then aim slightly above it, as gravity has an influence on trajectory. Note that the Eagle Eye perk does in fact decrease the influence of gravity, so do not aim as high as you would if you were not zooming in. Since there is no hit location recognition in Skyrim, trying to achieve headshots will not cause increased damage, but rather may cause your shot to miss if you do not properly account for the arrow's trajectory.

While you have a bow equipped you cannot block attacks; however, you can perform a melee strike with the bow by pressing the 'Block' button. Doing so costs a small amount of Stamina, but will stagger the foe, giving you time to set up a shot, flee to a safer distance, or switch to a melee weapon. In addition, having high skill in Block and the Deadly Bash perk will cause the strike to inflict significant damage. (5.5 * 5 = 27.5 at 100 skill and Deadly Bash 5x damage perk.)

Most bows and crossbows can be upgraded at a grindstone based on perks invested in Smithing. Arrows and bolts can also be crafted if you have the Dawnguard add-on. You should always be on the lookout for better arrows whenever possible, as the damage difference between iron and Daedric arrows is significantly larger than between any other iron and Daedric weapon.

There are places where NPCs can sometimes be found doing target practice, and their arrows and bolts may be retrieved from the target dummy; for example in Dragonsreach, Great Porch, in the courtyard of Castle Dour or in the cistern area of The Ragged Flagon.

Skyrim Bows Do More Sneak Dmg For Kids

Arrows and bolts shot by you that hit your opponent can sometimes be recovered from their corpse; the Hunter's Discipline perk increases this chance of recovery. Enemy missiles that strike you may also be added to your inventory. If an arrow or bolt fired by you or an enemy misses its intended target, it can almost always be recovered from the ground or a nearby object, if you can find it. Note that missiles that strike non-flesh enemies, such as skeletons and mudcrabs, will often bounce back toward you. Enemies that break apart upon death (such as skeletons) will drop all the arrows you have shot them with when they die.

Eagle Eye and Steady Hand[edit]

With the Eagle Eye perk, you can press the Block control to zoom in on your target. However, doing so slowly drains your Stamina, and cannot be maintained indefinitely. With the Steady Hand perk, using Eagle Eye also slows time by a 25% (50% with the second rank), making everything appear to move in slow-motion. This effect allows you more time to think through and set up the shot. Although the action of drawing the bow will occur in slow-motion if you have not nocked the arrow before pressing the Block control, there is an exploit around this that can significantly increase DPS (See Bugs). Note that you cannot zoom in while under the effect of the Slow Time dragon shout, regardless of whether you have perks in Steady Hand or not.

Draw Speed[edit]

Firing a bow has three stages:

  1. Nock the arrow.
  2. Draw the bow.
  3. Release the arrow and rest.

The nock stage appears to take about 0.4 seconds and the rest stage about 0.6 seconds regardless of bow or perks. The time required for a full draw depends on the bow, however; heavier bows tend to take longer to draw.

Detailed Bow Comparison[edit]

NameBase DamageWeightSpeedTime (s)DPSQS Time (s)QS DPSBest Base DPS
Ancient Nord Bow
(includes Gauldur Blackbow levels 1-18)
8120.8752.902.762.463.2513.42
Auriel's BowDG131112.664.892.285.7116.69
Bound Bow1800.8752.906.212.467.3217.48
Bound Bow (Mystic)2400.8752.908.282.469.7619.92
Bow of the Hunt1070.9372.773.612.364.2314.81
Daedric Bow19180.54.324.403.555.3512.38
Dragonbone Bow20200.753.216.222.707.4016.65
Drainspell Bow1460.8752.904.832.465.7015.86
Dwarven Bow12100.753.213.732.704.4413.69
Dwarven Black Bow of FateDB13100.753.214.052.704.8114.06
Ebony Bow17160.56253.954.303.275.2012.84
Elven Bow(includes Firiniel's End)13120.68753.423.812.864.5513.30
Falmer Bow12150.753.213.732.704.4413.69
Falmer Supple Bow15200.753.214.672.705.5514.80
Forsworn Bow12110.8752.904.142.464.8815.04
Glass Bow15140.6253.664.103.044.9313.11
Glass Bow of the Stag PrinceDB16140.6253.664.383.045.2613.47
Hunting Bow(includes Angi's Bow and Dravin's Bow)770.9372.772.532.362.9613.54
Imperial Bow980.753.212.802.703.3312.58
Karliah's Bow2590.6253.666.883.048.2216.43
Long Bow(includes Froki's Bow)6512.662.262.282.6413.61
Nightingale Bowlevels 1-181290.54.322.783.553.3810.41
Nightingale Bowlevels 19-2613110.54.323.013.553.6910.69
Nightingale Bowlevels 27-3515130.54.323.473.554.2211.26
Nightingale Bowlevels 36-4517150.54.323.943.554.7811.82
Nightingale Bowlevels 46+19180.54.324.403.555.3512.38
Nord Hero Bow1170.8752.903.802.464.4714.64
Nordic BowDB13110.68753.423.812.864.5513.30
Orcish Bow1090.8123.043.292.573.8913.61
Ruin's EdgeCC1270.8752.904.142.464.8815.04
Stalhrim BowDB17150.56253.954.303.275.2012.84
Supple Ancient Nord Bow
(includes Gauldur Blackbow levels 19+)
14180.8752.904.832.465.7015.86
ZephyrDG121012.664.512.285.2716.25

Note that the base damage and DPS does not include any damage added from the enchantments that exist on some of the unique bows listed.

The equation to easily work out your potential dps is

As you can see above, bound bows are among the best in the game based on base damage, however as they cannot be tempered other bows will eventually overtake them. You can also see that early in the game, the higher damage-dealing bows do the most damage, but as the damage outputs increase, it is the speed of the bow that becomes more important. In the table above, with quick shot and the best arrows, a long bow does more dps than a daedric bow. Your choice of arrow can also have a significant impact on dps early on, but as the damage from arrows is static they will be less influential on overall dps (iron arrows result in a dps of 6.14 for the long bow and 7.61).

A tempered long bow will eventually do more dps than all other bows except Zephyr, Auriel's Bow, and Froki's Bow, due to the nature of the formula. Despite the daedric bow's high damage, its very slow speed is a severe limitation because of how the formula works. Auriel's Bow is the best bow in the game for dps, though at a huge cost of maximum damage. Karliah's Bow is the best in the game for maximum damage in one shot, and has the third best dps rating. However, the slow speed of Karliah's Bow will quickly see it slip behind the other best bows. The dragonbone bow is a good compromise between speed and damage, and it is more than sufficient at higher levels. It has the high base damage that is used for sneak attack calculations (the low base damage of Auriel's may not be enough to one-shot-kill many enemies). The dragonbone bow has the added benefit over Zephyr and Auriel's Bow of being enchantable, allowing you your own custom enchantments that, with sufficient skill in enchanting, can push its dps well above the others.

Range and Trajectory[edit]

The primary factor affecting your maximum range is the global game setting fVisibleNavmeshMoveDist; past this distance, your arrows will 'phase through' targets without doing any damage. The default value is 4096 distance units (for reference, a weapon with a reach of '1' has a reach of 141 distance units, by default). This issue has been addressed by the Unofficial Skyrim Patch; it triples the default, to 12288, which should always be enough that the arrow will always impact anything it can reach. The second most important factor is the projectile; it has a maximum range (which is typically not relevant, but can matter for the Riekling SpearDB, which has a maximum range of 4000 - most projectiles have ranges measured in the tens of thousands), a speed, which determines how quickly the projectile travels, and a gravity value, which determines how quickly the projectile drops (higher is faster, for both). Gravity tends to be the same for all of your arrows and bolts, but bolts travel significantly faster - the ammunition page covers these values.

The primary factor affecting your trajectory is the set of global game settings:

  • f1PArrowTiltUpAngle; default 2.
  • f3PArrowTiltUpAngle; default 2.5.
  • f1PBoltTiltUpAngle; default 1.
  • f3PBoltTiltUpAngle.

These set the angle your projectiles fire at from bows (the Arrow settings) and crossbowsDG (Bolt) in the first-person (1P) and third-person (3P) perspectives. A value of 0 is initially flat, along the bottom of the targeting reticle. Positive values tilt the projectile up. See the Notes section below for optimization.

Range and Trajectory are also affected by bow speed. On a full draw, slower bows will shoot arrows higher and with less drop, while faster bows will shoot arrows lower with more drop. This means that at short ranges, arrows shot from faster bows will be more accurate to the crosshairs, while slower bows will shoot high. At long ranges, arrows shot from faster bows will drop considerably, requiring you to aim higher to compensate, while slower bows will hit the target much closer to the crosshairs—though you may still need to compensate for drop depending on the range. Also, slower bows have a flatter ballistic trajectory, which means they will travel further than arrows shot from a faster bow. This effect comes solely from weapon speed—other factors such as weight and damage do not play a role. You can see a comparison of the weapon speeds of many bows here. Of further note, the perk Quick Shot has no effect on range and trajectory, but Eagle Eyedoes, as it effectively decreases the gravity value of the projectile.

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Archery:

  • +10 bonus: Bosmer
  • +5 bonus: Khajiit, Redguard

Trainers[edit]

  • Faendal in Riverwood (Common)
  • Aela the Huntress of the Companions in Whiterun (Expert)
  • Niruin of the Thieves Guild in Riften (Master)
  • Sorine JurardDG in Fort Dawnguard (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Archery (and other combat skills) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
  • +1 Archery (and Block, Heavy Armor, and One-handed) from Wulf Wild-BloodDB for finding his brother during Filial BondsDB.
  • +5 Archery (and other combat skills) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.
  • +6 Archery in total from Angi for completing a series of archery challenges. There are four challenges; the first one gives three points and all the others one point each.

Gaining Skill Experience[edit]

  • Weapon skill gains are based on damage dealt against valid targets (those whose health can be damaged). You can increase your skill level fastest by choosing the best available ammunition and best available bow that has the highest DPS.

The equation governing skill gain in Archery is thought to resemble something like this:

Bwd = Base weapon damage

Bad = Base ammunition damage

lm = Leveling Multiplier (rest, stone, etc.)

x = Damage Translator

bool(DamagingHit) = 1 or 0, true or false

Skyrim Bows Do More Sneak Dmg

skillXP += bool(DamagingHit) * (lm(Bwd + Bad) / x)

Dialogue[edit]

  • If your Archery skill is over level 30, guards will occasionally say: 'Favor the bow, eh? I'm a sword man myself...'
  • If you have a bow and arrows equipped, guards may also say 'Keep your arrows in your quiver, archer'.

Notes[edit]

  • Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
    • This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk.
  • The movement speed with a drawn bow (shot ready) is reduced in comparison to Oblivion, making archers less mobile. A perk is available to compensate for this.
  • Arrows will remain equipped (and appear on the back of your character accordingly) even if you have unequipped the bow. This will enable you to pin your bow of choice and melee weapon or spell of choice to your favorites menu, and swap between them on the fly, without having to re-equip your arrows.
  • Arrows are not accurate to the center pointer. The arrow shoots slightly above the crosshair. Use the archery practice targets to see the exact dynamics for different ranges.
    • Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini, in the My Documents folder. Also, setting fVisibleNavmeshMoveDist to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances:
    Skyrim.ini
    [Combat]
    f1PArrowTiltUpAngle=0.7
    f3PArrowTiltUpAngle=0.7
    [Actor]
    fVisibleNavmeshMoveDist=14000.0000
    • Alternatively, if Dawnguard is installed:
    Skyrim.ini
    [Combat]
    f1PArrowTiltUpAngle=0.7
    f3PArrowTiltUpAngle=0.7
    f1PBoltTiltUpAngle=0.7
    f3PBoltTiltUpAngle=0.7
    [Actor]
    fVisibleNavmeshMoveDist=14000.0000
    • Note: apparently the draw distance of the game is initialized badly, because if you keep it at the default from the very start of the game of a fresh install, then setting fVisibleNavmeshMoveDist to a higher value doesn't have any effect. If you max out the draw distances, then it will have an effect. If afterwards you move draw distance to minimum again, fVisibleNavmeshMoveDist will continue to have an effect.
  • Arrows can be used as distractions. If you have not been spotted by an enemy, shooting an arrow will make them investigate the point of impact.
    • Be aware, however, that after checking out where the arrow hit they may investigate where it was shot from. Make sure to either kill them quickly, distract them again, or move to safety.
  • Archery is one of two skills which has a different Console ID than the name, the other being Speech. The actual Console ID for Archery is Marksman. For example, the Console code for improving Archery is AdvancePCskill Marksman <#>. The term 'Marksman' also appears in a few other contexts, e.g. Fortify Marksman.
  • Having high skill in Block in conjunction with the Deadly Bash perk can be useful for an archer. At 0 Block skill, bow bashing only does 1.1 damage, but at 100 Block skill a bow bash does 5.5 damage. With Deadly Bash perk, the 5x damage multiplier brings the bash damage up to 27.5. Bow type does not affect the damage magnitude.
  • Another perk exists in the Creation Kit but was removed from the game before release. It is called 'Trick Shot', and would have been available at 80 Archery skill if the 'Quick Shot' perk has already been unlocked. The description for Trick Shot is: '25% chance to disarm an opponent.'
    • You can give yourself the perk using the Console command AddPerk 105f1a. It won't appear in your skills menu, but it does work.
  • Using the Secret of StrengthDB power will allow you to be able to use zoom ability gained from the Eagle Eye and Steady Hand perk, without using your stamina, for the duration of the power's effect.

Bugs[edit]

  • While drawing the bow from its starting point under the slow time effect of Steady Hand, the damage modifier of the bow will increase in real time if you release the block command simultaneously with the attack command. Thus, if you learn the maximum draw time in real time, this allows you to use Steady Hand while you draw and release the arrow 'early', which deals full damage with full trajectory. Note that the bow will behave as intended if you release the arrow while still holding the block command. ?
  • Bullseye's chance to activate is actually 16%.
    • This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
  • If you quickload while zooming with a bow, it will cause time in the loaded game to pass at the same rate as if you were zooming. Zooming again turns it back to normal.
  • Sometimes while nocking an arrow, the arrow may not appear.
  • The perk Bullseye actually works by sending out an instant Paralyze spell which strikes the target when an arrow is fired from a bow rather than when the arrow strikes the target. The negative effect of this is that if the bow is fired from a large enough distance, the target will instantly become paralyzed and fall to the ground before the arrow reaches them, causing the arrow to miss the target it supposedly paralyzed.
  • Occasionally the perk Ranger will not seem to function if you unlock it while crouching. Be sure to be in a standing position when unlocking this perk.
  • The cinematic kill camera causes a wrong starting position for the bow/arrow. If you are shooting from the rim of a ledge, the kill camera effect will start but then immediately end with the arrow striking the ledge even though a normal shot without kill camera would not be blocked.
  • In close range with an enemy, right after firing an arrow that was fully drawn, you can make a bash attack which is treated as a fully drawn arrow attack. This applies the paralysis effect, any enchantments on the bow, and also raises the Archery skill rather than the Block skill. Note that you have approximately 0.5 seconds after releasing the arrow to perform the bash for the extra damage.
  • The range of Archery is internally broken, stopping at what seems to be long range, where the arrow will still appear, but cannot hit any entities.
    • This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.
    • Apply the changes to Skyrim.ini mentioned in the Notes section.
  • If you press (RT then release, hold RT, tap X) for crossbows, it will completely ignore reload and shoot up to around 2 bolts a second.
  • Occasionally, when you perform a sneak-attack cinematic kill shot while zooming in with the Eagle Eye perk, your Stamina will be completely drained after the cinematic finishes.
  • Making the Archery skill legendary does not actually remove the Ranger or Quick Shot perk effects.
  • If you tap the attack button after releasing an arrow, but before the bow returns to the rest position, the bow will draw an arrow to full draw and stop. Tapping the attack button again will release the arrow.
  • Occasionally, an arrow that misses its target and falls into water will rest on the surface of the water as if it were a solid surface, rather than bobbing on top of the water or flowing downstream with the current. ?
    • Saving and reloading the game will cause the arrow to behave normally.
  • The in-game descriptions for Steady Hand ranks 1 and 2 say that zooming slows time by 25% and 50%, respectively, but the actual magnitudes are 50% and 75%.
    Mod Notes: Ranks 1 and 2 correspond to abilities PerkSteadyHandTimeSlowdown01 and PerkSteadyHandTimeSlowdown02, which decrease actor value BowSpeedBonus by 0.5 and 0.25, respectively. At rank 2, both abilities are in effect. BowSpeedBonus changes can be confirmed in-game on PC with console command 'player.getav BowSpeedBonus'. This bug entry merely notes the discrepancy and makes no claim as which set of magnitudes was intended.
    • This issue has been addressed by version 2.1.2 of the Unofficial Skyrim Patch; the text was changed to reflect the actual magnitudes. (details)
  • The German translations of Steady Hand incorrectly indicate that either half (level 1) or no (level 2) Stamina will be drained while using it.
Combat
ArcheryBlock •Heavy Armor •One-handed •Smithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •Sneak •Speech
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