Things that improve healing (magicka-based):
- Spell power
- Spell critical
- Max magicka
- CP: Blessed (healing)
- CP: Elfborn (spell crit damage/healing)
- Mundus: The Apprentice (spell power)
- Mundus: The Mage (max magicka)
- Mundus: The Ritual (healing)
- Mundus: The Thief (crit)
Special cases:
- CP: Bastion (shields) - strengtgens shields, so also increases the heal of Healing Ward provided the shield is not destroyed or overridden, since that depends on the size of the remaining shield
- Weapon damage, weapon crit, max stamina, and associated mundus stones - stamina based heals like Vigor use these instead of the magicka and spell valies
Of the options, I recommend focusing on increasing spell power and/or max magicka, as these are more useful universally for all magicka spells.
A healer should probably focus on around 50% spell critical (give or take). More is overkill unless you are off healing on a magicka dps crit build.
The only fight I ever even consider slotting Vigor for is the second to last boss in veteran Fungal Grotto, since it drains health and magicka. With most groups my healer's plan of timing potions/ultimates is sufficient, but if a dps has health way below what they should I will consider slotting it 'to be safe' (and typically only if we wipe the first time). As soon as the fight is over, if it was on my bar, it's off again. It doesn't have a place on a healer's bar.
- Spell power
- Spell critical
- Max magicka
- CP: Blessed (healing)
- CP: Elfborn (spell crit damage/healing)
- Mundus: The Apprentice (spell power)
- Mundus: The Mage (max magicka)
- Mundus: The Ritual (healing)
- Mundus: The Thief (crit)
Special cases:
- CP: Bastion (shields) - strengtgens shields, so also increases the heal of Healing Ward provided the shield is not destroyed or overridden, since that depends on the size of the remaining shield
- Weapon damage, weapon crit, max stamina, and associated mundus stones - stamina based heals like Vigor use these instead of the magicka and spell valies
Of the options, I recommend focusing on increasing spell power and/or max magicka, as these are more useful universally for all magicka spells.
A healer should probably focus on around 50% spell critical (give or take). More is overkill unless you are off healing on a magicka dps crit build.
The only fight I ever even consider slotting Vigor for is the second to last boss in veteran Fungal Grotto, since it drains health and magicka. With most groups my healer's plan of timing potions/ultimates is sufficient, but if a dps has health way below what they should I will consider slotting it 'to be safe' (and typically only if we wipe the first time). As soon as the fight is over, if it was on my bar, it's off again. It doesn't have a place on a healer's bar.
Crucible – Blast your target with a ball of concentrated flame, dealing Fire damage to an enemy or healing an ally then burn the target for an additional 75% of the damage or healing done over 6 sec. Each cast of Concentrated Flame deals 100% increased damage or healing. This bonus resets after every third cast. The Well of Existence.
Loa 2 Does Dmg Bonus Affect Healing System
- Do bonus healing received passives affect self heals and potions? In building an argonian dragon knight tank and taking all the increased healing received perks possible but I mostly play solo so I wanted to know if those passives affected self healing skills and potions.
- An overview of the healing classes in Legion— healer vocabulary, general healing tips, stats, and the differences between each healer and their playstyle. Please refer to each specialization's guide for more in-depth information and how talents affect they're playstyles. Restoration Druid. General Playstyle: Proactive Healing.