If you using alot of abilities 2h is better becuse they give more damage to your skills. While dual wield fast weapons have on base lower dps you can have two effect that happend when you auto hit something. Also all effects on hit/crit will happend more often.
- What Dual Wield Passives Effect Spell Dmg 2
- What Dual Wield Passives Effect Spell Dmg 3
- What Dual Wield Passives Effect Spell Dmg 1
- What Dual Wield Passives Effect Spell Dmg Download
- Spell is an offensive ability that deals damage to targets based on damage defined by a skill gem.Skills that deal spell damage have a Spell gem tag. Spell damage is one of four damage sources.
- Dual Wield/Bow PvE DPS Update 6. By Jeckll on March 16th, 2015 in Nightblade // NOT UPDATED FOR UPDATE 7. Click here for the Guide on UPDATE 7 Hi fellow nightblades, This is it – my take on Stamina Nightblades for endgame PvE. In this guide, I will stick to Dual Wield and Bow and I’m going to show you how to get competitive DPS with those.
ESO FAQ >> Why Do Some Magicka Characters Use Dual Wield
You might notice, especially in higher Levels and Veteran Ranks, that some characters use Dual Wield weapons but don’t use any Dual Wield abilities. You may even notice that they are often using Magicka abilities instead of Stamina abilities.
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The reason for this phenomenon is several factors including Spell Damage, increased set items slots and the passive called Twin Blade and Blunt.
Note: The reasons for this are from a “min/max” perspective aimed at increasing stats as far as possible. The benifits are also mostly relevant once you reach at least VR1, before that it is probably not going to make much difference at all.
Spell / Weapon Damage
All of the different weapon types in ESO give both Spell and Weapon Damage.
Dual Wield provides the most Spell / Weapon Damage out of all weapon types of the same level and quality. So naturally you can increase your Spell / Weapon Damage by equipping Dual Wield items, even if you don’t use any Dual Wield abilities.
It is all about increasing that Spell / Weapon Damage stat. A Staff of the same level and quality won’t give as much Spell / Weapon Damage as say Dual Wield daggers or swords.
Extra Set Item
Dual Wield also provides another slot to use for an Item Set. This means you can have 12 items as set pieces compared to only 11 items with a Staff, 2H or Bow.
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Item Sets are really valuable and for a character trying to squeeze out the best stats an extra slot is great!
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Twin Blade and Blunt
Grants 25/50% chance to bleed for x Physical Damage over 8 seconds with dual axes. Deal 2.5/5% bonus damage to heavily armored enemies with dual maces. Deal 1.5/2.5% more damage with dual swords. Increases Weapon Critical by 2.5/5% with dual daggers.
This passive also provides increased damage or Spell and Weapon Crit to a character which can be useful. When you combine the above effects together it can be worth it to use Dual Wield instead of another weapon type.
What Dual Wield Passives Effect Spell Dmg Download
I just made a witch and I'm trying to decide bewtween two wands for more DPS or a wand and a shield for survivability. Does anyone have recommendations? | Posted by papazulu1186 on Jan 5, 2012, 8:39:54 PM |
two wands????? idfk if thats possible lol but never tried it, so idk afk going to try it now | Posted by on Jan 6, 2012, 2:49:09 AM |
I'm currently 45 ice witch double wand and I gotta say, it works amazing. +Spell dmg always nice. However I love playing very agressive, so this build might not fit everyone. Try both, if you like one better, then go for it. But you shoud not take dual wield points in passive tree - not worth it. | Posted by Budyniu on Jan 7, 2012, 6:36:42 PM |
the dual wands stack the damage instead of adding the two together for a spell damage bonus (at least from what ive seen) so instead of having 2 wands that give you 15% bonuses that give you this: 100x1.3=130 you get this: 100x1.15=115 >>> 115x1.15=132.25 i dont know if anyone else has this but it works this way for my witch. | Posted by Spr09 on Jan 8, 2012, 3:17:52 AM |
Old post but I was very interested in running a Dual-Wielding Witch :) What I was thinking... *Dual wield wands *Buff fire damage *Buff critical hit & critical damage *Buff ES and take CI What is the best way of taking this 111 point build and knocking it down to the 60 - 70 point range??? I'm assuming that if you critical hit a target and they burn, its going to be critical damage with each tick of burn... or am I wrong on this? Can a Witch survive without minion meatshields? Would it make sense to dump points into critical hits? Wand is considered a melee weapon or is it buffed by spell damage? Should I be spending more points on mana? Should I be spending more points on ES? Is physical damage important enough to dump points to get Elder Power? Would I have an easier time just using one wand and going with a shield? Better to do a critical burn or critical lightning? Besides burn being single target and lighnting being multible targets... I welcome any and all comments, hints, suggestions, feedback and any help. Thanks!!! | Posted by on Jul 13, 2012, 3:37:53 PM |