Spell Dmg And Healing Eso

  • Does the Spell Damage stat influence healing abilities? For example Structured Entropy, that increases your Spell Damage by 20%, does that increase the healing I can do? EDIT: Lots of discussion but still not many confirmations if Entropy does indeed increase healing.
  • Spell / Weapon Damage. Your Spell and Weapon Damage (also called Spell Power and Weapon Power) is used to determine the damage or healing power of your abilities. Spell Damage. Spell Damage, along with Max Magicka, determines the damage and healing of abilities which use Magicka.
  1. Spell Dmg And Healing Eso Online
  2. Spell Dmg And Healing Eso 3

In ESO, healing is the process of restoring Health to yourself and / or your allies. In most situations this comes from abilities, although there are some other sources of healing like potions and item sets. There are really three kinds of healing abilities in ESO – ground area of effect heals, target-based smart heals and self heals.

Pvp sets

NameEffect
Affliction2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you deal damage, you have a 50% chance to deal 1830 Disease Damage to the target. This damage immediately applies the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 15% for 4 seconds.
Alessian Order2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Increase your Health Recovery by 1% of your sum total Physical Resistance and Spell Resistance.Current Bonus Health Recovery: 0.
Almalexia's Mercy2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have a 20% chance to heal you and your allies within 7 meters of you for 2429 Health. This effect can occur once every 3 seconds.
Bastion of the Heartland2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 5%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 20%.
Battalion Defender2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: After successfully blocking, heal yourself or a group member within 15 meters of you for 2000 Health. This effect can occur every 1 second.
Battlefield Acrobat2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the cost of all of your abilities by 6%.
Beckoning Steel2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel.
Black Rose2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Increases your Weapon Damage and Spell Damage by 154. Increases the Magicka and Stamina restored from the Constitution passive ability by 35%.
Blessing of the Potentates2 items: Reduces your damage taken from Players by 5%.
3 items: Reduces the cost of your Ultimate abilities by 15%.
Buffer of the Swift2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Reduce damage taken from Players by 10%.
Coward's Gear2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.
Crest of Cyrodiil2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
Curse Eater2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Magicka Recovery
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
Deadly Strike2 items: Adds 129 Weapon Damage
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Increase the damage your Physical, Bleed, Poison, and Disease Damage over time and channeled abilities do by 20%.
Desert Rose2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage, you have a 15% chance to restore 2408 Magicka. This effect can occur once every 4 seconds.
Eagle Eye2 items: Adds 833 Weapon Critical
3 items: Adds 1829 Weapon Critical to your ranged direct damage abilities.
Elf Bane2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 129 Spell Damage
5 items: Increases the duration of your Flame Damage over Time abilities by 5 seconds.
Fasalla's Guile2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: You apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 15%.
Galerion's Revenge2 items: Adds 833 Spell Critical
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 9630 Magic Damage.You can only apply a stack once per second.
Grace of the Ancients2 items: Adds 1096 Maximum Magicka
3 items: Adds 2406 Maximum Magicka
Hawk's Eye2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 5%.
Imperial Physique2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon Damage, Adds 129 Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 2000 Critical Resistance
Indomitable Fury2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Stamina Recovery
5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
Knight Slayer2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1206 Maximum Health
5 items: Your fully-charged Heavy Attacks deal an additional 8% of their Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage.
Kyne's Kiss2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 833 Weapon Critical
5 items: When you deal direct damage while 12 meters or further from your target, you have a 15% chance to heal for 1000 Health and restore 1000 Stamina.
Leki's Focus2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: Reduces your damage done with area of effect attacks by 15%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 25%.
Light of Cyrodiil2 items: Adds 129 Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka.
Marksman's Crest2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: Reduces the cost of your Stamina Abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
Meritorious Service2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Spell Damage
5 items: When you cast a Support ability, you increase the Physical Resistance and Spell Resistance of yourself and up to 3 allies within 10 meters by 3010 for 2 minutes.
Phoenix2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you drop below 25% Health, gain a damage shield that absorbs 25000 damage for 6 seconds and deals 8000 Flame Damage to nearby enemies. This effect can occur once every 1 minute.
Powerful Assault2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When you cast an Assault ability, you and up to 3 allies within 15 meters gain 164 Weapon Damage and Spell Damage for 15 seconds.
Ravager2 items: Adds 833 Weapon Critical
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage
5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon Damage by 125. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
Reactive Armor2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1206 Maximum Health
5 items: While you are affected by a disabling effect, your damage taken is reduced by 35%.
Robes of Alteration Mastery2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 833 Spell Critical
5 items: Reduces the cost of all of your abilities by 6%.
Robes of Transmutation2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 833 Spell Critical
5 items: When you heal yourself or an ally with a healing over time ability, grant them 1304 Critical Resistance for 20 seconds.
Sentry2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Adds 129 Weapon Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Shadow Walker2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.
Shield Breaker2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
Shield of the Valiant2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 5%.
5 items: Reduces the cost of Break Free by 40%.
Soldier of Anguish2 items: Adds 129 Weapon Damage
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Your melee Light Attacks have a 25% chance to place a ring on the ground that explodes after 1.3 seconds, applying 4800 Heal Absorption to all enemies hit for 4 seconds, negating the next 4800 points of Healing Done. This effect can occur once every 6 seconds.
Spell Strategist2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 129 Spell Damage
5 items: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
Steadfast Hero2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 20 seconds.
The Arch-Mage2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: When you use a fully-charged Heavy Attack, you restore 834 Magicka.
The Juggernaut2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you take damage while under 30% Health, heal for 18060 Health. This effect can occur once every 1 minute.
The Morag Tong2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.
Thews of the Harbinger2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you block an attack, you deal damage to your attacker equal to 6% of your Maximum Health. Current value: 524 Physical Damage
Vanguard's Challenge2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
Vengeance Leech2 items: Adds 1206 Maximum Health
3 items: When you kill an enemy, you heal for 2165 Health and restore 2165 Magicka and Stamina.
Vicecanon of Venom2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 129 Stamina Recovery
5 items: When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.
  • Increase Your Spell / Weapon Damage

Your Spell and Weapon Damage (also called Spell Power and Weapon Power) is used to determine the damage or healing power of your abilities.

Spell Damage

Spell Damage, along with Max Magicka, determines the damage and healing of abilities which use Magicka.

Weapon Damage

Spell Dmg And Healing Eso Online

Weapon Damage, along with Max Stamina, determines the damage and healing of abilities which use Stamina.

Increase Your Spell / Weapon Damage

There are lots of ways you can increase your Spell and Weapon Damage.

Cure

Your Weapon

Spell Dmg And Healing Eso

The weapon that you wield into a fight has the biggest impact on your Spell and Weapon Damage values. You’ll notice that all weapons of all types give a damage stat on them – this is both Spell and Weapon Damage and when you equip that weapon your character sheet will reflect this.

You can increase the damage given by your weapon by increasing its Level as you Level up and by increasing your weapons quality. A weapon comes in one of five quality types; increasing the quality of a weapon increases its stats equivalence to adding another Level.

White – Normal

Green – Fine (+1 Level Stats)

Blue – Superior (+2 Level Stats)

Purple – Epic (+3 Level Stats)

Gold – Legendary (+4 Level Stats)

Item Sets

Lots of Item Sets increase your Spell or Weapon Damage.

  • An example of Weapon Damage is Hunding’s Rage.
  • An example of Spell Damage is Julianos.

Other

Spell Dmg And Healing Eso 3

  • Jewelry Enchants
  • Buffs (Temporary)
    (Sorcery, Brutality)
  • Potions (Temporary)
  • Mundus Stones
    (The Apprentice, The Warrior)