Aug 25, 2018 Good day Playgrounders, We are starting a new campaign with the PCs at level 13. High magic setting. DM loves to run very difficult encounters, so optimization is important. Starting wealth is 13000 gp and 1 rare item of our choice. The gold can be used to buy anything in the DMG at the following prices: Common 100g, Uncommon 500g, Rare 5000, V.Rare 20000 I'll be playing a path of berserker. I think it was in the DMG somewhere. Can you provide me a page number for the rule, because if it's a variant rule then I will have to discuss whether or not to add it to the files. If we accommodated every variant rule, it would be a mess.
Much of this is a port from an original document which I (Zibby (talk)) did not write, but am putting in as a basis for how items are planned to function. Thank you to those who have contributed to this conglomerate both knowing and otherwise, which has ended up as the items and how items work in Voidhaven.
3Magic Item Values in Voidhaven
Crafting Magic Items[edit]
Crafting magic items is a time-consuming process in most games, but as this game world is meant to be a high-magic setting, crafting magic items has been modified to be considerably less time consuming.The progress in gp which can be made toward crafting a magic item increases as a character gains levels, as below. This also applies for gp per day progress when disenchanting.
Level
GP/Day
1
50
5
100
10
150
15
200
20
250
Disenchanting[edit]
A character who takes this activity is disassembling a magic item, and extracting its magical essences into a useful common material, called arcane dust. A character must be at least a high enough level to craft a given item, in order to disenchant it. For each day of disenchanting, the character makes progress toward destroying the magic item based on their level as above, up to the full value of the item. Upon destruction of the magic item, they obtain a pile of arcane dust, a glowing blue metallic powder, worth half the value of the magic item it was extracted from. This dust counts as a magic item, and can only be sold through the selling a magic item downtime activity on p.129-130 of the DMG, but cannot be broken down any farther. Residuum can be used in the place of spell components, if you lack a components pouch or focus, and can be spent to cover the gp value of valuable spell components, but it is always consumed when used this way. Arcane dust can be spent in the place of the monetary expense of copying spells into a spellbook. It's main purpose is to be spent to reduce the crafting time of a new magic item, by artificially reducing its value for crafting purposes at a 1:1 ratio. (IE, if you have 50gp of arcane dust, and make a magic item with a value of 90gp, then you only need to craft up to 40gp of that to complete the item. The item is still worth 90gp, you just took a shortcut.) It is always consumed when used, releasing its metaphysical form from its temporarily physical state.
Many thanks to Kydo for your original work on Disenchanting.
Magic Item Values in Voidhaven[edit]
(Sane magic item prices)
Introduction[edit]
Have you ever wondered how much an item truly costs?Have you been wanting to find or craft an item but aren’tsure how it fits in to the grand scheme of things? Did youever look at sovereign glue and say to yourself, “There isno way that glue is worth 500,000 gp when Sentinal shieldis worth 500gp”. Well you are in luck because this guideis for you.Brainstorming with the Giant In the Playground, /r/DnDNext, and EnWorld forums, Saidoro has put togethera set of tables that break down the costs, reasons for thecosts, and DMG page to find the item.
DM Preface[edit]
Your world need not sell the magic items for the pricesgiven below. Your world does not even need to sell themagic items below at all. The primary purpose of thetables below is to establish the relative price of magicitems so that you can have a reasonably sane economyand/or so that you can quickly eyeball how much the swagyou’re giving your players is worth.The items are divided into a few different lists for yourconvenience. The lists are as follows:
Consumables are items that are used some set amount of times (usually once) and then are gone.
Summoning Items are items that summon creatures to kill things or solve problems for you.
Combat Items are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.
Noncombat Items are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.
Game-Changing Items are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create.
Each is discussed further in their own section. Byadjusting the prices of the various lists, the DM can makeit easier or harder to get their hands on various types ofproblem solving abilities.
Again, the prices below are not absolute. The DM mayadjust the prices of items individually or by list, they maymake any item available or not, they may say that magicitems can’t be sold for gold at all and that the below pricesonly roughly estimate value when people are tradingmagic items for other magic items or they may even notshow these tables to their PCs at all and just use them toestimate treasure values. The below lists are intended as atool, not an imposition on your campaign world.
Consumables
Consumables represent all items that can be usedup when used in their intended manner. By default,consumables are somewhere around one tenth theprice of an equivalent permanent item. The scroll pricesbelow represent a typical scroll of that level. Scrolls withsignificant direct value, such as scrolls of fabricate orwish, may be priced differently.
Name
Value
Page
Rarity
MM Page
Spell Scroll level 0
10
200
Common
Ammunition +1 (each)
25
150
Uncommon
Potion of Healing
50
187
Common
Quaal's Feather Token Anchor
50
188
Rare
Spell Scroll Level 1
60
200
Common
Philter of Love
90
184
Uncommon
Ammunition +2 (ea)
100
150
Rare
Potion of Poison
100
188
Uncommon
Dust of Dryness (1 pellet)
120
166
Uncommon
Elixir of Health
120
168
Rare
Keoghtom's Ointment (Per dose)
120
179
Uncommon
Spell Scroll Level 2
120
200
Uncommon
Potion of Fire Breath
150
187
Uncommon
Potion of Greater Healing
150
187
Uncommon
Potion of Climbing
180
187
Common
Potion of Heroism
180
188
Rare
Potion of Invisibility
180
188
Very Rare
Potion of Mind Read-ing
180
188
Rare
Potion of Water Breathing
180
188
Uncommon
Scroll of Protection
180
199
Rare
Nolzur's Marvelous Pigments
200
183
Very Rare
Potion of Animal Friendship
200
187
Uncommon
Spell Scroll Level 3
200
200
Uncommon
Quaal's Feather Token Fan
250
188
Rare
Quaal's Feather Token Whip
250
188
Rare
Potion of Diminution
270
187
Rare
Potion of Growth
270
187
Uncommon
Dust of Disappearance
300
166
Uncommon
Necklace of Fireballs (One bead)
300
182
Rare
Potion of Gaseous Form
300
187
Rare
Potion of Resistance
300
188
Uncommon
Universal Solvent
300
209
Legendary
Spell Scroll Level 4
320
200
Rare
Ammunition +3 (ea)
400
150
Very Rare
Potion of Speed
400
188
Very Rare
Sovereign Glue
400
200
Legendary
Horn of Blasting
450
174
Rare
Potion of Superior Healing
450
187
Very Rare
Dust of Sneezing and Choking
480
166
Uncommon
Necklace of Fireballs (Two beads)
480
182
Rare
Oil of Slipperiness
480
184
Uncommon
Potion of Flying
500
187
Very Rare
Arrow of Slaying (ea)
600
152
Very Rare
Spell Scroll Level 5
640
200
Rare
Bead of Force
960
154
Rare
Elemental Gem
960
167
Uncommon
Necklace of Fireballs (Three beads)
960
182
Rare
Potion of Clairvoyance
960
187
Rare
Potion of Vitality
960
188
Very Rare
Spell Scroll Level 6
1280
200
Very Rare
Potion of Supreme Healing
1350
187
Very Rare
Chime of Opening
1500
158
Rare
Necklace of Fireballs (Four beads)
1600
182
Rare
Oil of Etherealness
1920
183
Rare
Ioun Stone Absorption
2400
177
Very Rare
Spell Scroll Level 7
2560
200
Very Rare
Quaal's Feather Token Bird
3000
188
Rare
Quaal's Feather Token Swan Boat
3000
188
Rare
Oil of Sharpness
3200
184
Very Rare
Necklace of Fireballs (Five beads)
3840
182
Rare
Potion of Invulnerability
3840
188
Rare
Gem of Brightness
5000
171
Uncommon
Spell Scroll Level 8
5120
200
Very Rare
Deck of Illusions
6120
161
Uncommon
Necklace of Fireballs (Six beads)
7680
182
Rare
Spell Scroll Level 9
10240
200
Legendary
Ioun Stone Greater Absorption
31000
177
Legendary
Rod of Absorption
50000
195
Very Rare
Talisman of Ultimate Evil
61440
207
Legendary
Talisman of Pure Good
71680
207
Legendary
Robe of Useful Items
Items * 5
195
Uncommon
Summoning Items
Summoning items give their users shiny new friendsto help them destroy their enemies or solve problems.With the exception of the Onyx dog, the Silver Ravenand the Ivory Goat of Terror, the value of these items isheavily dependent on how expensive mercenaries are inyour campaign world. The basic rules makes hiring evenquite competent allies startlingly cheap, and while theseitems aren’t based on the ridiculous 2 gp/day rule, they doassume that hiring combat ready minions is a relativelycheap activity that most players will be doing a little bitof if the situation warrants it. Adjust the below pricesaccordingly if this is not true in your campaign world.
Name
Value
Page
Rarity
MM Page
Ivory Goat (Travail)
400
169
Rare
326
Goldean Lion (ea)
600
169
Rare
331
Ivory Goat (Traveling)
1000
169
Rare
336
Staff of the Python
2000
204
Uncommon
324
Onyx Dog
3000
170
Rare
332
Silver Raven
5000
170
Uncommon
335
Silver Horn of Valhalla
5600
175
Rare
344
Marble Elephant
6000
170
Rare
322
Bowl of Commanding Water Elementals
8000
156
Rare
125
Brazier of Commanding Fire Elementals
8000
156
Rare
125
Censer of Controlling Air Elementals
8000
158
Rare
124
Stone of Controlling Earth Elementals
8000
205
Rare
124
Brass Horn of Valhalla
8400
175
Rare
344
Bronze Horn of Valhalla
11200
175
Very Rare
344
Iron Horn of Valhalla
14000
175
Legendary
344
Ivory Goat (Terror)
20000
169
Rare
326
Combat Items
Combat items are primarily good for killing things.A few have other uses as well, like the luckstone or theIoun Stone Mastery, but their biggest effect is makingtheir owner better at killing or not getting killed. Increasethe price of these items if you want your players mostlygetting oddball magic items that don’t interact much at allwith combat. All items which are weapons or armor addthe cost of the base weapon or armor that makes them upto their price.
Name
Value
Page
Rarity
Vicious Weapon
350
209
Rare
Adamantine Armor
500
150
Uncommon
Mithral Armor
800
182
Uncommon
+1 Weapon
1000
213
Uncommon
Sword of Life-Stealing
1000
206
Rare
Ioun Stone Protection
1200
177
Rare
Wand of the War Mage +1
1200
212
Uncommon
Bracers of Archery
1500
156
Uncommon
Circlet of Blasting
1500
158
Uncommon
Javelin of Lightning
1500
178
Uncommon
Prayer Bead - Smiting
1500
182
Rare
Wind Fan
1500
213
Uncommon
Sword of Sharpness
1700
206
Rare
Staff of the Adder
1800
203
Uncommon
Dancing Sword
2000
160
Very Rare
Glamoured Studded Leather
2000
172
Rare
Pipes of the Sewers
2000
185
Uncommon
Prayer Bead - Bless
2000
182
Rare
Saddle of the Cavalier
2000
199
Uncommon
Sword of Wounding
2000
207
Rare
Frost Brand
2200
171
Very Rare
Dagger of Venom
2500
160
Rare
Gloves of Missile Snaring
3000
172
Uncommon
Ioun Stone Agility
3000
177
Very Rare
Ioun Stone Fortitude
3000
177
Very Rare
Ioun Stone Insight
3000
177
Very Rare
Ioun Stone Intellect
3000
177
Very Rare
Ioun Stone Leadership
3000
177
Very Rare
Ioun Stone Strength
3000
177
Very Rare
Staff of Withering
3000
205
Rare
Cloak of Protection
3500
159
Uncommon
Oathbow
3500
183
Very Rare
Ring of Protection
3500
191
Rare
+2 Weapon
4000
213
Rare
Boots of Speed
4000
155
Rare
Dragon Scale Mail
4000
165
Very Rare
Elven Chain
4000
168
Rare
Ioun Stone Regeneration
4000
177
Legendary
Iron Bands of Bilarro
4000
177
Rare
Prayer Bead - Curing
4000
182
Rare
Rope of Entanglement
4000
197
Rare
Wand of Enemy Detection
4000
210
Rare
Luckstone
4200
205
Uncommon
Wand of the War Mage +2
4800
212
Rare
Flame Tongue
5000
170
Rare
Periapt of Wound Closure
5000
184
Uncommon
Ring of Evasion
5000
191
Rare
Ring of the Ram
5000
193
Rare
Tentacle Rod
5000
208
Rare
Animated Shield
6000
151
Very Rare
Armor of Resistance
6000
152
Rare
Arrow-Catching Shield
6000
152
Rare
Belt of Dwarvenkind
6000
155
Rare
Bracers of Defense
6000
156
Rare
Ioun Stone Reserve
6000
177
Rare
Pearl of Power
6000
184
Uncommon
Pipes of Haunting
6000
185
Uncommon
Ring of Resistance
6000
192
Rare
Robe of Scintillating Colors
6000
194
Very Rare
Scimitar of Speed
6000
199
Very Rare
Shield of Missile Attraction
6000
200
Rare
Giant Slayer
7000
172
Rare
Mace of Smiting
7000
179
Rare
Brooch of Shielding
7500
156
Uncommon
Amulet of Health
8000
150
Rare
Dragon Slayer
8000
1166
Rare
Gauntlets of Ogre Power
8000
171
Uncommon
Headband of Intellect
8000
173
Uncommon
Mace of Disruption
8000
179
Rare
Mace of Terror
8000
180
Rare
Nine Lives Stealer (Fully Charged)
8000
183
Very Rare
Wand of Magic Missiles
8000
211
Uncommon
Wand of Web
8000
212
Uncommon
Staff of Thunder and Lightning
10000
204
Very Rare
Wand of Binding
10000
209
Rare
Wand of Fear
10000
210
Rare
Ioun Stone Awareness
12000
177
Rare
Rod of the Pact Keeper +1
12000
197
Rare
Staff of Charming
12000
201
Rare
Sunblade
12000
205
Rare
Staff of Healing
13000
202
Rare
Ring of Shooting Stars
14000
192
Very Rare
Ioun Stone Mastery
15000
177
Legendary
+3 Weapon
16000
213
Very Rare
Hammer of Thunderbolts
16000
173
Legendary
Rod of the Pact Keeper +2
16000
197
Rare
Staff of Fire
16000
201
Very Rare
Staff of Swarming Insects
16000
203
Rare
Wand of Paralysis
16000
211
Rare
Ring of Fire Elemental Command
17000
190
Legendary
Dwarven Thrower
18000
167
Very Rare
Wand of the War Mage +3
19200
212
Very Rare
Efreeti Chain
20000
167
Legendary
Ring of Free Action
20000
191
Rare
Sentinel Shield
20000
199
Uncommon
Staff of Striking
21000
203
Very Rare
Ring of Spell Storing
24000
192
Rare
Vorpal Sword
24000
209
Legendary
Ring of Water Elemental Command
25000
191
Legendary
Rod of Alertness
25000
195
Very Rare
Staff of Frost
26000
201
Very Rare
Instrument of the Bards - Fochulan Bandlore
26500
176
Uncommon
Instrument of the Bards - Mac-Fuirmidh Cittern
27000
176
Uncommon
Rod of Lordly Might
28000
195
Legendary
Rod of the Pact Keeper +3
28000
197
Very Rare
Instrument of the Bards - Doss Lute
28500
176
Uncommon
Instrument of the Bards - Canaith Mandolin
30000
176
Rare
Mantle of Spell Resistance
30000
180
Rare
Ring of Spell Turning
30000
193
Legendary
Prayer Bead - Favor
32000
182
Rare
Wand of Fireballs
32000
210
Rare
Wand of Lightning Bolts
32000
211
Rare
Wand of Polymorph
32000
211
Very Rare
Instrument of the Bards - Cli Lyre
35000
176
Rare
Scarab of Protection
36000
199
Legendary
Sword of Answering
36000
206
Legendary
Staff of the Woodlands
44000
204
Rare
Spellguard Shield
50000
201
Very Rare
Cloak of Displacement
60000
158
Rare
Robe of Stars
60000
194
Very Rare
Weapon of Warning
60000
213
Uncommon
Prayer Bead - Wind Walking
96000
182
Rare
Instrument of the Bards - Anstruth Harp
109000
176
Very Rare
Instrument of the Bards - Ollamh Harp
125000
176
Legendary
Prayer Bead - Summons
128000
182
Rare
Holy Avenger
165000
174
Legendary
Noncombat Items
Noncomat items give some sort of problem-solvingability not directly related to combat. Some, like theEversmoking Bottle and the Boots of Levitation are alsouseful in combat, but that isn’t where the bulk of theirutility comes from. Increase the price of these items ifyou’d rather have your players resort to combat morepredictably instead of coming up with complicatedschemes that avoid direct fighting.
Name
Value
Page
Rarity
Helm of Comprehend Languages
500
173
Uncommon
Driftglobe
750
166
Uncommon
Trident of Fish Command
800
209
Uncommon
Cap of Water Breathing
1000
157
Uncommon
Eversmoking Bottle
1000
168
Uncommon
Quiver of Ehlonna
1000
189
Uncommon
Ioun Stone Sustenance
1000
177
Rare
Ring of Warmth
1000
193
Uncommon
Goggles of Night
1500
172
Uncommon
Horseshoes of the Zephyr
1500
175
Very Rare
Mariner's Armor
1500
181
Uncommon
Necklace of Adaption
1500
182
Uncommon
Ring of Water Walking
1500
193
Uncommon
Wand of Magic Detection
1500
211
Uncommon
Wand of Secrets
1500
211
Uncommon
Gloves of Swimming and Climbing
2000
172
Uncommon
Heward's Handy Haversack
2000
174
Rare
Rope of Climbing
2000
197
Uncommon
Ring of Feather Falling
2000
191
Rare
Boots of Elvenkind
2500
155
Uncommon
Eyes of Minute Seeing
2500
168
Uncommon
Eyes of the Eagle
2500
168
Uncommon
Ring of Jumping
2500
191
Uncommon
Dimensional Shackles
3000
165
Rare
Eyes of Charming
3000
168
Uncommon
Medallion of Thoughts
3000
181
Uncommon
Ring of Swimming
3000
193
Uncommon
Bag of Holding
4000
153
Uncommon
Boots of Levitation
4000
155
Rare
Ring of Animal Influence
4000
189
Rare
Boots of Striding and Springing
5000
156
Uncommon
Cloak of Arachnida
5000
158
Very Rare
Cloak of Elvenkind
5000
158
Uncommon
Gloves of Thievery
5000
172
Uncommon
Hat of Disguise
5000
173
Uncommon
Horseshoes of Speed
5000
175
Rare
Immovable Rod
5000
175
Uncommon
Lantern of Revealing
5000
179
Uncommon
Periapt of Health
5000
184
Uncommon
Periapt of Proof Against Poison
5000
184
Rare
Slippers of Spider Climbing
5000
200
Uncommon
Cloak of the Bat
6000
159
Rare
Cloak of the Manta Ray
6000
159
Uncommon
Ring of X-Ray Vision
6000
193
Rare
Cape of the Mountebank
8000
157
Rare
Portable Hole
8000
185
Rare
Apparatus of Kwalish
10000
151
Legendary
Boots of the Winterlands
10000
156
Uncommon
Folding Boat
10000
170
Rare
Ring of Invisibility
10000
191
Legendary
Helm of Telepathy
12000
174
Uncommon
Cube of Force
16000
159
Rare
Ring of Mind Shielding
16000
191
Uncommon
Rod of Rulership
16000
197
Rare
Mirror of Life Trapping
18000
181
Very Rare
Amulet of Proof Against Detection and Location
20000
150
Uncommon
Robe of Eyes
30000
193
Rare
Gem of Seeing
32000
172
Rare
Plate Armor of Etherealness
48000
185
Legendary
Gamechanging Items
Gamechanging items significantly impacteither the gameworld as a whole or the sortof things that are capable of challenging theirholders. I don’t really see either of these asa problem, but they may not fit with somecampaigns or some settings, so the DMshould take a careful look at the items onthis list and decide whether or not they areallowed.
Name
Value
Page
Rarity
MM Page
+1 Armor
1500
152
Rare
+1 Shield
1500
200
Uncommon
Sending Stones
2000
199
Uncommon
Wings of Flying
5000
214
Rare
Alchemy Jug
6000
150
Uncommon
+2 Armor
6000
152
Very Rare
+2 Shield
6000
200
Rare
Ebony Fly
6000
169
Rare
Bronze Griffon
8000
169
Rare
Broom of Flying
8000
156
Uncommon
174
Serpentine Owl
8000
170
Rare
Winged Boots
8000
214
Uncommon
327
Dwarven Plate
9000
167
Very Rare
Potion of Longevity
9000
188
Very Rare
Carpet of Flying
12000
157
Very Rare
Ring of Regeneration
12000
191
Very Rare
Sphere of Annihilation
15000
201
Legendary
Armor of Invulnerability
18000
152
Legendary
Talisman of the Sphere
20000
207
Legendary
+3 Armor
24000
152
Legendary
+3 Shield
24000
200
Very Rare
Defender
24000
164
Legendary
Ring of Earth Elemental Command
31000
190
Legendary
Robe of the Archmagi
34000
194
Legendary
Ring of Air Elemental Command
35000
190
Legendary
Cubic Gate
40000
160
Legendary
Crystal Ball
50000
159
Very Rare
Helm of Teleportation
64000
174
Rare
Daern's Instant Fortress
75000
160
Rare
Ring of Telekinesis
80000
193
Very Rare
Cloak of Invisibility
80000
158
Legendary
Rod of Security
90000
197
Very Rare
Staff of Power
95500
202
Very Rare
Obsidian Steed
128000
170
Very Rare
235
Decanter of Endless Water
135000
160
Uncommon
Amulet of the Planes
160000
150
Very Rare
Items that Won’t be priced[edit]
Candle of Invocation: Because we’ve learned a thing or two from 3.5
Deck of Many Things, Efreeti Bottle, Iron flask, Ring of Three Wishes, and Luck Blade: Because Wishes
Well of Many Worlds: Because if the GM wants you to have a TARDIS you’ll have one and if they don’t you won’t
Wand of Wonder: Because lolrandom
Ring of Djinni Summoning: It’s pretty much everything from the gamechanging list in a single item
Bag of Tricks: Creating permanent living creatures does absolutely silly things to the economy
Tome of the Stilled Tongue: No wizard would ever sell this
Manuals and tomes +2: If these come up, the GM is probably giving them to the whole party as a “level up” type thing
Belt of giant Strength and Potion of Giant Strength: breaks bounded accuracy
Rod of Resurrection: Plot device
Sentinel Shield Uncommon Dmg 1990
Helm of Brilliance: Lolrandom
Bag of Beans: Lolrandom (Seriously, it summons mummy lords with treasure filled crypts)
Sentinel Shield Uncommon Dmg 199 Login
Staff of the Magi: Too much power
Manual of Golems: This is a blueprint, not an item. Use whatever rules go into pricing blueprints for your campaign and adjustthe golem crafting prices as needed
Cursed items
Sentinel Shield Uncommon Dmg 199 Full
Credits:Saidoro: For the list and the work putting it all together.SalmonSquire: For the layout of the original document.Wizard of the Coast: For making a great 5th edition of D&D.Giant In The Playground: For their help refining the list./r/DnDNext and EnWorld: For their extra input.
Sentinel Shield Uncommon Dmg 1999
Back to Main Page → 5e Homebrew → Campaign Settings → Voidhaven → Creating Equipment and Magic Items
Retrieved from 'https://www.dandwiki.com/w/index.php?title=Creating_Equipment_and_Magic_Items_(Voidhaven_Supplement)&oldid=1222352'