Hi, So just like the title says - since keystone takes priority in calculations and AoF converts 50% of physical dmg to fire but you don't deal any physical... does it mean herald of ash add 15% of this zero dmg or is it still based on 50% which should remain or just initial value ? I was thinking about mixing Rightous fire with this new skill, blade vortex so this fire conversion looks appealing (since fire notes are a must in RF anyway) but 50% sounds not so great. So If I could get it up to 65 % (50% conversion + additional 15% gain) it would look more viable. | Posted by Alex_Lied on Nov 29, 2015, 2:21:39 PM |
Percentage adds work on your original amount of phys damage so you're losing nothing in this setup. You will need to complete physical->fire conversion to make AoF with physical spells viable, though. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on Nov 29, 2015, 2:44:31 PM |
'since keystone takes priority in calculations' They don't. 'does it mean herald of ash add 15% of this zero dmg or is it still based on 50% which should remain or just initial value ?' Damage Based On is calculated before Conversion occurs. You will gain 15% of your base Physical Damage as Fire Damage even with AoF. You're probably better off without Avatar of Fire, that 50% Base Damage loss will not be compensated by a couple Fire clusters.. | Posted by on Nov 29, 2015, 2:46:25 PM |
That's what I was thinking. Ok so if I won't figure out any good way for converting almost 100%, going for it might not be the best idea. Thanks for all the answers :) Last edited by Alex_Lied on Nov 29, 2015, 9:38:56 PM | Posted by Alex_Lied on Nov 29, 2015, 9:30:08 PM |
its a spell so not bound by weapon, you could always use blackgleam quiver for the other 50% conversion if youre willing to give up the shield slot. it also opens up the option to go crit with deaths harp (crit multi) or if you dont plan on using crit, doomfletch for mana regen. so you sacrifice some defense but if youre building RF you should have some pretty decent life to spare. | Posted by UnumLupus on Dec 2, 2015, 10:47:16 PM |
' I was also thinking about it but with RF going without rise of pheonix shield would be a bit problematic. Maybe if I use blood dance boots and some +frenzy passives and on gear, I could get to around 6-7 charges and might be on similar level to having 8% fire res more, but it doesn't seems like very optimal build idea. | Posted by Alex_Lied on Dec 3, 2015, 12:59:28 PM |
physical to lightning + cold to fire + call of the brotherhood + avatar of fire and you should convert 100% physical to fire, and still play with rise of phoenix | Posted by on Dec 3, 2015, 1:07:33 PM |
' This looks really nice. Now I just need to do some tinkering with my tree to check whether using 2 gems for that make it reasonable. But even some rough calculation shows that there is some additional dmg gain around 30 % so it seems really good. Thanks xD | Posted by Alex_Lied on Dec 3, 2015, 3:36:19 PM |
yep damage is good but imo the setup is only viable on a 6L | Posted by on Dec 3, 2015, 4:30:03 PM |
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So, just to verify. Does this means that to maximise damage of MI, you can boost fire damage and spell AOE? | Posted by Shinteo on Nov 6, 2012, 3:54:35 AM |
'No. For one, spell damage has no effect because it's not a spell. For two, you need your minions you have stats to increase the damage, not you. You can stack fire damage increases until you're blue in the face and you'll deal lots of fire damage, but you minions won't. If you can stack fire damage bonuses on your minions, that will increase the damage they deal when they explode. | Posted by Mark_GGG on Nov 6, 2012, 4:51:45 AM |
' Sigh. I don't know what I was thinking when I posted that. The Amazon Basin: A Community of Friends Playing Games http://www.theamazonbasin.com | Posted by OnmyojiOmn on Nov 6, 2012, 7:13:43 AM |
' Okay that makes sense, but what are our options for this? Would an aura be the only way to achieve this? Would doing something like equipping a support fire penetration/dmg gem on your minions increase their fire damage? Thanks, and while I understand the way the mechanic works it is rather confusing. Honestly, just to make things easier to understand, minions should work with our stats, not just theirs. But hey thats just my 2 cents. $bestGameEver = new Game(POA); $everyThingElse = new Array( D2, D3, TL2, DS3, GD, TQ ); for($time=0; $time<infinity+1, $time++){ ░░░░$bestGameEver.own($everyThingElse); } $everyThingElse.lose(); | Posted by robproctor83 on Nov 6, 2012, 7:59:06 PM |
'Support gems and stats on shields with Necromanctic Aegis. 'Yes. 'This would a) make much less sense, and be less intuitive to many people, and b) require a ground-up rewrite of how stats work in the game to be remotely feasible. You have stats. Minions, which are clearly separate things, have stats. Arbitrarily mixing the two is would be confusing and could not currently work in any sensible way. | Posted by Mark_GGG on Nov 7, 2012, 5:15:45 AM |
So, vitrification and theorycraft no.2 If I want to add to the MI damage, I'd socket Added Fire Damage, Fire Penetration, Increased Minion Life, and Increased Area of Effect support gems? That makes more sense now. | Posted by Shinteo on Nov 7, 2012, 6:51:15 AM |
' You could...But I think you're better off the Faster Attacks + Minion damage + minion life(or iir) IGN: BoomFirez IGN Alt: BoomDischarge | Posted by RaistlinM on Nov 7, 2012, 8:39:52 AM |
Does that also mean that MI passive now also benefits fromiiq/iir support gems? 'I fear no evil, for I am fear incarnate!' 'Many claim they wish to destroy their enemies. If this were true, most would be compelled to destroy themselves.' | Posted by wizard_6 on Nov 7, 2012, 4:16:34 PM |
' They should, Mark said so in the MI thread in the Witch forums. IGN: BoomFirez IGN Alt: BoomDischarge | Posted by RaistlinM on Nov 7, 2012, 11:07:36 PM |
'Added fire damage adds a % of physical damage as fire. The explosion has no physical damage, so that's probably not what you want. Minion Damage support will increase it. | Posted by Mark_GGG on Nov 7, 2012, 11:50:29 PM |
The other type would of course be elemental. I am not sure how a perk that add elemental damage to a physical attack will work, might depend on the perk, but either it is physical damage + said elemental damage, or it's physical damage converted to elemental damage. So, physical skill is any skill you use that deal physical damage. Mar 25, 2017 AKA- What is the LOWEST damage possible? Getting 1 damage is easy enough, but can we get to ZERO? It's time for some REALLY USELESS DATA! Many thanks to Patokia, Snowman and Overlord Crispy Cool.
Fire And Physical Dmg Ds3 Review
Fire And Physical Dmg Ds3 System
Nov 07, 2012 Minion Instability and fire/burning damage. So, just to verify. Does this means that to maximise damage of MI, you can boost fire damage and spell AOE? Would an aura be the only way to achieve this? Would doing something like equipping a support fire penetration/dmg gem on your minions increase their fire damage? Added fire damage adds.