Emperor Dagran Immune To Nature Dmg

Nov 22, 2018  They just got their shit pushed in, by savages who do nothing but trample on nature and everything they hold sacred. Barring serious intervention, the forests are going to be completely clear cut for the Hordes war industry and there’s not a thing they can do about it. None of this has assisted Emperor Dagran’s standing with the other. May 25, 2017  First of all (and this applies for all the Simone’s possible tactics), be sure you drink your Greater Nature Protection Potion 2 mins prior to pull so that you can use your potion cooldowns immediately when needed (and be sure you‘ve got one more Greater Nature Protection Potion in your bags, most probably you’ll need to re-apply during.

One of the highest PvE DPS builds for Raiding in Classic World of Warcraft

You can find all our Pocket Guides for other WoW Classic Classes builds right here: Best WoW Classic Builds

If you have just started leveling your Rogue, you may want to check out our Rogue leveling Guide first

Build Overview

Emperor dagran immune to nature dmg 1

Combat Rogue is one of the best DPS Classes in Classic WoW, losing only to Warrior when it comes to pure numbers. His Energy mechanic (in Classic, Rogue gains 20 Energy every 2 seconds) allows him to keep up his DPS even in the longest of encounters, making Sustain not an issue at all. However, in very long fights, Rogue might be forced to reapply his poisons as they have limited charges. This can lead to a slight DPS loss, but it is negligible when compared to a loss caused by running out of resources. He has access to two solid threat-management tools in a form of Vanish and Feint, so he is able to deal steady damage without any real risk of gaining Bosse's unwanted attention (for as long as he pays attention to his Threat meter, of course). Unlike some other Classes/Specs, Combat Rogue performs at the top level throughout all the content Phases, which makes him a solid DPS choice for any Raid Tier. His Utility, while not the best in Raids, can prove to be irreplaceable in smaller groups or in certain Raid encounters, like suppression room in Blackwing Lair. The only real drawback of Combat Rogue is his popularity. Finding a spot in a decent Raiding guild might be a slight problem, but it can be overcome with a little bit of hard work and dedication because solid and dedicated Raiders are always in high demand.

Pros Cons
Very high and stable Damage output Lightly armored Class with rather low HP pool - can die instantly after accidentally pulling aggro in Raid.
Good threat management options Somewhat limited Raid utility
Great Sustain Poisons have a limited number of charges
Scales very well with gear Finding a good Raiding guild might be somewhat difficult because of Rogue's popularity
Very strong in PvP, even in a dedicated PvE build High competition for items in Raids


The Best Race Choice

Note: Here, we will point you only towards the best PvE DPS Rogue Race. If you'd like to know more about other race picks, please check our WoW Classic Beginners Guide, where we dive deep into all available Rogue's race choices for both factions.


Alliance

If you want your Racials to affect your DPS, there is only one choice in Alliance and it is Human. His Sword Specialization gives him a considerable edge over other available allied races. It decreases your chance to miss an attack, reduces enemy's chance to dodge, block, and parry, and most of all reduces glancing blow (glancing blows deal damage reduced in proportion to the difference between Target's defense skill and Attaker's weapon skill) penalty, which is huge for DPS.

If you are going for a Dagger build, the race choice becomes very much open. We recommend Dwarf or Gnome in this case, because of their solid PvP-centred Racials - Stone Form and Escape Artist.


Horde
If Rogues could use Axes in Classic, the choice would be unbelievably simple, but they sadly can't, so it isn't. There are two solid Race choices, that affect DPS, to go for on Horde's side - Orc and Troll, but the power of Undead's Will of the Forsaken can't be overlooked either. Orc's Blood Fury is generally better than Troll's Berserking (the problem with Berserking on a DPS character is the fact that you shouldn't be taking damage, so it will give you only 10% Haste in most situations, which is underwhelming when we take its long CD into consideration). All in all, Orc wins (and he is great for PvP as well), but not as clearly as Human on Alliance's side.

The Best Professions Choice

There is only one profession that makes a real impact in Raids and it is Engineering (Alchemy is also a decent option, but you can buy Flasks, Elixirs, and Potions from other players, which makes it much less impactful). It gives you access to powerful explosives that increase your AoE and Single-Target DPS. On top of that, it lets you create and use Gnomish Battle Chicken Trinket that summons a Guardian Chicken that fights at your side and has a chance on hit to cast a 'Battle Squawk' which boosts Melee attack speed of all Party members by 5%, making it a must-have in every competitive group. The fact that Engineering is also considered the best PvP profession is an added benefit to its power in PvE environment.

At the start, you should pick Mining to supplement your Engineering Skill, you can always switch it to another profession of your liking later on.

Note: If you want to know more about all available professions and secondary skills, please check our detailed WoW Classic Professions Guide.

Statistics Priority

  1. Hit Rating - Increases your chance to Hit a Target. At level 60, with a Weapon Skill of 300, you have a 5% chance to miss with a special attack against a Target of equal level. Against level 63 Boss, who has 315 Defense skill, you need 9% Hit Rating to never miss a special attack. This means that getting 9% Hit Rating is paramount for a Raiding Rogue and should be your first goal when gearing up.
  1. Weapon Skill - Increases your chance to Hit, decreases enemy's chance to Block, Dodge, and Parry, and counteracts Glancing Blow Penalty. As a Rogue, you get 5 Weapon skills in Swords, Daggers, and Fist Weapons with the Weapon Expertise Talent, but you need at least 5 more. These 5 points can be provided by Human's Racial (for Sword Spec) or by Aged Core Leather Gloves (Drop from Molten Core; for Dagger spec).
  1. Agility - Increases your Ranged and Melee Attack Power by 1 AP per 1 Agility (at all levels), improves your Dodge chance by 1% per 14,5 Agility, and Critical Strike chance by 1% per 29 Agility (at level 60). This is your primary stat and you should look for it on all item upgrades after covering Hit Rating and Weapon Skill.
  1. Attack Power/Strength - 1 point of Strength provides Rogue with 1 Attack Power, making these two stats equal. They both increase Damage but have a much lower impact than Agility.
  1. Critical Strike - Increases your chance to deal bonus (critical) damage with all your attacks. Crit is a powerful stat for any rogue, but it gets a bit overshadowed by the fact that Agility provides both Crit Chance and Attack Power.

The Best Talent Builds

Proper Talent allocation is essential for maximizing Damage output. Here, we will describe the most optimal spec and lead you through the Talent Trees level-by-level to explain some choices.

There are two paths to choose - Swords Combat Build and Daggers Combat Build. Swords variant wins on DPS, but one might opt for Daggers setup, as it makes getting solid PvP weapons in Raids much easier.

Note: There are two versions of Daggers Build. The second one is based on the Seal Fate Talent from the Assassination Tree and requires a lot of Critical Strike chance (~30%) to work properly, which is not really achievable before Phase 5 without dropping below 9% Hit Cap, which is unacceptable. We will feature this build as soon as Phase 5 starts.

Swords Combat Rogue PvE DPS Build

Assassination Tree:

  • 5/5Malice
  • 3/3Ruthlessness - This Talent brings some RNG to Rogue's rotation, but the boost that it brings is definitely worth it.
  • 2/2Murder - A lot of the Bosses are either Humanoids, Giants, Beasts or Dragonkin, which makes this Talent a must-have (it is a bit underwhelming in Molten Core, however).
  • 3/3Improved Slice and Dice - Makes your Slice and Dice much more efficient and cheaper to maintain at all times.
  • 5/5Lethality - More Damage from Sinister Strike Crits. This talent scales very well with gear.

Combat Tree:

  • 3/3Improved Gouge - More of a PvP Talent, but it finds some uses in PvE as well.
  • 2/2Improved Sinister Strike - More Sinister Strikes = more DPS.
  • 1/5Lightning Reflexes - This Talent has close to 0 value in PvE, but the point has to go somewhere to unlock higher tier Combat Talents.
  • 5/5Precision
  • 2/2 Endurance - Allows you to Sprint more often, which makes you more mobile and less prone to losing DPS because of encounter mechanics.
  • 2/2 Improved Sprint - Your Sprint now also breaks movement impairing effects, which is essential in some encounters.
  • 5/5Dual Wield Specialization - With this Talent, your offhand Weapon deals 75% of normal Damage instead of standard 50%.
  • 1/1Blade Flurry - Strong DPS Cooldown that also allows you to Cleave your Damage to a second Target.
  • 5/5Sword Specialization - Solid Talent that passively boosts your DPS. Be aware that this Talent's procs will reset your Swing Timer (you should use your abilities immediately after Auro-Attack swings - get a Swing Timer Addon - because of that).
  • 2/2 Weapon Expertise - Weapon Skill increase is very hard to get on Items and this talent provides you with 5 points!
  • 3/3 Aggression
  • 1/1Adrenaline Rush - Very strong offensive Cooldown that increases your Energy regeneration rate by 100% for 15 seconds. Be aware that your Energy will tick for 40 per 2 seconds instead of 20 per 2 seconds when this is active (keep track of your energy levels, or you might waste some of it).

Daggers Combat Rogue PvE DPS Build

Assassination Tree:

  • 5/5Malice
  • 2/2Murder
  • 3/3Improved Slice and Dice
  • 5/5Lethality

Combat Tree:

  • 3/3Improved Gouge
  • 2/2Improved Sinister Strike - you'll want to use Backstab with this build, but this should provide you with more value than 2/5 Lightning Reflexes anyway.
  • 3/3Improved Backstab - Additional 30% Crit chance with Backstab. A must-have.
  • 5/5Precision
  • 2/2 Endurance
  • 2/2 Improved Sprint
  • 5/5Dagger Specialization - even more Critical Strike chance.
  • 5/5Dual Wield Specialization
  • 1/1Blade Flurry
  • 2/2 Weapon Expertise
  • 1/1Adrenaline Rush

Subtlety Tree:

  • 5/5Opportunity - 20% Extra Damage from Backstab, Garrote, and Ambush abilities. We advise you to watch out for your Ambushes at the start of Combat, as you might accidentally pull Aggro with them - just give Tank a while to generate some Threat.

Where to get Pre-Raid/Raid BiS Gear

In order to maximize your DPS, you should aim to assemble the best possible Gear. This applies to both Pre-Raid and each of the Raid Tiers/Phases. Also, remember that it is the armament that gives the highest DPS boost, so you should start by getting the best rogue weapons available. Below, we present you the BiS (Bst-in-slot) list for all equipment slots.

Note1: The list will be updated with new items concurrently with the introduction of new Raids/Phases, so remember to visit this page after new Raid opens for an update on what current best Rogue items in each lot are.

The Best Rogue Items
Weapon (MH)
  • Pre-Raid - Felstriker(Dagger)/Dal'Rend's Sacred Charge(Sword) (Both drop from Warchief Rend Blackhand, Upper Blackrock Spire)
  • Phase 1 - Perdition's Blade(Dagger) (Drop from Ragnaros, Molten Core) / Vis'kag the Bloodletter(Sword) (Drop from Onyxia, Onyxia's Lair)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Weapon (OH)
  • Pre-Raid - Dal'Rend's Tribal Guardian(Sword) (Drop from Warchief Rend Blackhand, Upper Blackrock Spire) / Alcor's Sunrazor(Dagger) (BoE World Drop)
  • Phase 1 - Brutality Blade(Sword) (Drop from Garr, Molten Core) /Core Hound Tooth(Dagger) (Cashe of the Firelord, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ranged
  • Pre-Raid - Blackcrow (Drop from Shadow Hunter Vosh'gajin, Lower Blackrock Spire) / Precisely Calibrated Boomstick (BoE World Drop)
  • Phase 1 - Striker's Mark (Drop from Magmadar, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 1
  • Pre-Raid - Hand of Justice (Drop from Emperor Dagran Thaurissan, Blackrock Depths)
  • Phase 1 - Hand of Justice
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 2
  • Pre-Raid - Blackhand's Breadth (Quest Reward from 'For the Horde!' / 'General Drakkisath's Demise', Upper Blackrock Spire)
  • Phase 1 - Blackhand's Breadth
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Neck
  • Pre-Raid - Mark of Fordring (Quest Reward from 'In Dreams', Western Plaguelands)
  • Phase 1 - Onyxia Tooth Pendant (Quest Reward from 'For All To See' / 'Celebrating Good Times', Onyxia's Lair)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 1
  • Pre-Raid - Blackstone Ring (Drop from Princess Theradras, Maraudon)
  • Phase 1 - Blackstone Ring
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 2
  • Pre-Raid - Painweaver Band (Drop from General Drakkisath, Upper Blackrock Spire)
  • Phase 1 - Band of Accuria(Drop from Ragnaros, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Head
  • Pre-Raid - Mask of the Unforgiven (Drop from The Unforgiven, Stratholme)
  • Phase 1 - Bloodfang Hood (Drop from Onyxia, Onyxia's Lair)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Chest
  • Pre-Raid - Cadaverous Armor (Drop from Multiple Bosses, Scholomance)
  • Phase 1 - Nightslayer Chestpiece (Drop from Golemagg the Incinerator, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Legs
  • Pre-Raid - Devilsaur Leggings (Leatherworking Recipe)
  • Phase 1 - Bloodfang Pants (Drop from Ragnaros, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Gloves
  • Pre-Raid - Devilsaur Gauntlets (Leatherworking Recipe)
  • Phase 1 - Nightslayer Gloves(Drop from Gehennas, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Boots
  • Pre-Raid - Swiftwalker Boots (Drop from Princess Moira Bronzebeard, Blackrock Depths)
  • Phase 1 - Nightslayer Boots (Drop from Shazzrah, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Shoulders
  • Pre-Raid - Truestrike Shoulders (Drop from Pyroguard Emberseer, Upper Blackrock Spire)
  • Phase 1 - Nightslayer Shoulder Pads (Drop from Sulfuron Harbinger, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Wrists
  • Pre-Raid - Deepfury Bracers (BoE World Drop)
  • Phase 1 - Nightslayer Bracelets (Trash Mobs (BoE), Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Belt
  • Pre-Raid - Cloudrunner Girdle (Drop from Quartermaster Zigris, Lower Blackrock Spire)
  • Phase 1 - Nightslayer Belt (Trash Mobs (BoE), Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Back
  • Pre-Raid - Cape of the Black Baron (Drop from Baron Rivendare, Stratholme)
  • Phase 1 - Cape of the Black Baron
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA

The Best Enchants and Consumables

Proper enchants and consumables will greatly increase your Damage output. While getting enchants is a one-time-deal, farming consumables might be a real chore, but it is still worth it as numbers clearly show.

The Best Enchants
Weapon (MH)Enchant Weapon - Crusader (Chance to gain +125 Strength for 15 sec.)
Weapon (OH)Enchant Weapon - Crusader (Chance to gain +125 Strength for 15 sec.)
HeadLesser Arcanum of Voracity (+8 Agility, available from Libram of Voracity Quest in Burning Steppes)
ChestEnchant Chest - Greater Stats (+4 to all stats)
LegsLesser Arcanum of Voracity (+8 Agility, available from Libram of Voracity Quest in Burning Steppes)
HandsEnchant Gloves - Greater Agility (+ 7 Agility)
FeetEnchant Boots - Minor Speed (+8% Run Speed) or Enchant Boots - Greater Agility (+7 Agility)
ShouldersChromatic Mantle of the Dawn (+5 to all Resistances)
WristsEnchant Bracer - Superior Strength (+9 Strength)
BackEnchant Cloak - Lesser Agility (+3 Agility)

The Best Consumables

Instant Poison VI
20% chance of poisoning the enemy, dealing 112-148 Nature Damage instantly. 115 Charges.

R.O.I.D.S.
+25 Strength for 60 minutes. Reward from the Rage of Ages repeatable Quest in the Blasted Lands.

Elixir of the Mongoose
+25 Agility and +2% Critical Strike Chance for 60 minutes. Can be bought on AH or directly from an Alchemist.

Juju Power
+30 Strength for 30 minutes. Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.

Juju Might
+40 Attack Power for 10 minutes. Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.

Winterfall Firewater
+35 Attack Power for 20 minutes. Drop from Winterfall Furbolgs in Winterpring (this is an alternative for JuJu Might, as the effects don't stack).

Thistle Tea
Instantly grants 100 Energy. Created by Cooking, Recipe can be obtained from 'Kalven's Tower' Rogue Quest.

Grilled Squid
+10 Agility for 10 minutes. Created by Cooking, Raw Squids can be fished, but only during Winter.

Rotations

In Classic, Rogue follows more of a priority list than a strict rotation. On top of that, the list changes slightly depending on the Weapon (and build) you are currently using)

Note: most of the time, you'll want to use your Cooldowns at the start of combat, so that you'll get a second (and a third in long encounters) charge before the fight ends.

Rogue's opening sequence looks as follows:

Opener (Ambush/Garrote, or even Sinister Strike/Backstab - depending on chosen build/situation) ⇒ Slice and Dice ⇒ Adrenaline Rush ⇒ 5x Sinister Strike/Backstab (depending on chosen build/situation) ⇒ Slice and Dice ⇒ Here, standard single-target Priority list kicks in

Please use the following Priority List for sustained Single-Target Damage output:

  1. Maintain Slice and Dice at all times (use it with 5 Combo Points)
  1. Vanish if too high on Threat and there is a danger of pulling Aggro
  1. Adrenaline Rush on Cooldown
  1. Blade Flurry when Adrenaline Rush is active or when multiple Targets available
  1. Eviscerate at 5 Combo Points
  1. Sinister Strike/Backstab as a CP generator (depending on the situation/build)
/
Rogue does not have an AoE Rotation, as he lacks any AoE abilities. When in an AoE situation, use Blade Flurry, throw Grenades (if applicable) and continue with your Single-Target Rotation.

Tips and Tricks for aspiring Rogue Raiders

  1. If you want to deal more Damage and stand out from your Raid competition, Stack Consumables. Spending some additional Gold or a few extra hours grinding might secure you a spot in a Raid, as Raid leaders prefer dedicated and well-prepared players.
  1. Do not ever overcap your Combo Points or Energy, but don't just spam Energy requiring abilities, try to maintain a stable Energy level (60-80).
  1. You should always try to use your Finishing Moves with 5 Combo Points in order to maximize efficiency. Keep track of Ruthlessness procs, as they can change the math slightly (don't just spam 5x Sinister Strike/Backstab into finisher, keep track of your current CP).
  1. Use Macros. You should add a /startattack macro to all your offensive abilities. Other macros, like /cancelaura 'x', Weapon Swaps (/equip 'WeaponName') and even mouseovers (/cast [target=mouseover, exists] AbilityName; AbilityName) are worth considering as well. Weapon Swap macros can be especially useful if you have multiple Weapons, with different Poisons applied, in your bags (you can swap weapons to apply poisons as needed).
  1. Always try to improve. Get an addon that tracks your performance and try to optimize your equipment and rotation.

END NOTE

This Guide should help you to prepare yourself for that legendary Vanilla Raiding Experience and allow you to progress through Raid Tiers efficiently and with a good amount of fun.

We hope that you have found this guide useful and informative. If we have missed a piece of information that is important to you, please let us know!

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

An in-depth guide on becoming the Top Raid DPS or off-tank as a Feral Druid character

You can find all our Pocket Guides for other WoW Classic Classes builds right here: Best WoW Classic Builds

If you have just started leveling your Druid, you may want to check out our Druid leveling Guide first

Emperor Dagran Immune To Nature Dmg 1

Overview

Emperor Dagran Immune To Nature Dmg Free

As a hybrid Class, Druid suffers from the 'can do everything but can't do anything up to par' problem. Because of this, Druid in a difficult spot... if he tries to specialize in a single role, he will be outclassed by all single-purpose Classes and will not find a spot in any Raid. This forces Him to embrace His greatest strength - flexibility. Beside great flexibility, Feral Druid provides his Raid with very solid utilities, like Rebirth - the only 'real' Combat Resurrection of Classic) and Innervate - one of the best mana regeneration cooldowns in the game. On top of that, he brings Leader of the Pack to the table. This 3% Critical Chance buff offsets Feral's sub-par performance to some extent, at least.

If you can do anything, do it - this is the only way. As a Feral Druid, you have to fill the gaps. You will not top any chart, but you can prevent wipes by making the right decisions (even if this means healing in a Feral spec). Make yourself as useful as possible; this will increase your chances of finding a Raid (and finding a Raid as a Feral Druid can be problematic).

All in all, Feral Druid is one of the most flexible specializations out there. Moreover, it uses engaging rotation, which is rare in Classic. If you are looking for a challenge and don't shy away from the dirty work, Feral will suit you well.

Pros Cons
Great Utility Rather disappointing Damage output
One of the most flexible specs in the game Hard-to-master rotation
Incredible mobility (especially while outdoors) Has to do more grinding than other Classes if he wants to perform (farming Manual Crowd Pummelers FTW)
Can off-tank quite well, even in a DPS-focused build Gearing up can be problematic because of the high competition
Has access to the only Combat Resurrection ability in Classic Most often forced to fill the support role


The Best Race Choice

There are only two Druid Races; one for each faction, so there is no much choice - if you want to play Alliance, you pick Night Elf, and if you want to play Horde, you pick Tauren. However, we will compare them to each other in case you value racial benefits over faction ones.

Emperor Dagran Wow Classic

Tauren gets 5% more Health, but Night Elf has a 1% increased Dodge Chance. Both of these Talents are quite good for Feral Druid Tanks, but they do not affect DPS gameplay at all. Neither Race has a Racial that affects DPS directly, but Druid's Shadowmeld makes your Prowl a bit better which helps when soloing and while sneaking around in a PvP environment. On the other hand, Tauren's War Stomp has a multitude of uses in both PvP and PvE (AoE stun can be used as standard CC, as a way of escaping danger, or even as an AoE interrupt). All of the above considered, Night Elf and Tauren are pretty much equal as PvE Feral Druids, so picking a Race over a Faction, in this case, defeats the point (in our opinion, at least).

The Best Professions Choice

There is only one profession that makes a real impact in Raids and it is Engineering (Alchemy is also a decent option, but you can buy Flasks, Elixirs, and Potions from other players, which makes it much less impactful). It gives you access to powerful explosives that increase your AoE and Single-Target DPS. On top of that, it lets you create and use Gnomish Battle Chicken Trinket that summons a Guardian Chicken that fights at your side and has a chance on hit to cast a 'Battle Squawk' which boosts Melee attack speed of all Party members by 5%, making it a must-have in every competitive group. The fact that Engineering is also considered the best PvP profession is an added benefit to its power in the PvE environment. The second interesting choice is Leatherworking. Although it will not affect your DPS directly, it will enable you to craft some high-quality Druid Items, like Devilsaur Set which is a part of the pre-Raid BiS set for Feral and the Wolfshead Helm which is Best in Slot for Feral Druids throughout all Classic.

If you are interested in Leatherworking and you are still leveling, you should go for it first as it the easiest to skill up while leveling if you also pick Skinning (collecting Leather is very convenient; you are fighting a lot of beasts while questing anyway). Otherwise, you should pick Mining to supplement your Engineering Skill, you can always switch it to another profession of your liking later on.

Note: If you want to know more about all available professions and secondary skills, please check our detailed WoW Classic Professions Guide.

Statistics Priority

  1. Hit Rating - Increases your chance to Hit a Target. At level 60, with a Weapon Skill of 300, you have a 5% chance to miss with a special attack against a Target of equal level. Against level 63 Boss, who has 315 Defense skill, you need 9% Hit Rating to never miss a special attack. Getting 9% Hit Rating is paramount for a Raiding Feral Druid and should be your first goal when gearing up as missing an Ability will throw off your rotation.
  1. Agility - Increases your Attack Power, improves your Dodge, and Critical Strike chance. Druid gets 1% Critical Chance for 20 Agility (0,05% per point) and 1 AP per 1 Agility. This is your primary stat and you should look for it on all item upgrades after covering Hit Rating.
  1. Strength - Increases Damage you deal to enemies. Druid's Strength to Attack Power proportion is calculated as follows: 1 Str = 2 AP without Hart of the Wild Talent and 1 Str = 2,4 AP with the Talent. The value of Strength is comparable to that of Agility.
  1. Critical Strike - Increases your chance to deal bonus (critical) damage with all your attacks. Crit is a powerful statistic for a Feral Druid, but it gets a bit overshadowed by the fact that Agility provides both Critical Chance and Attack Power.
  1. Attack Power - Increases Damage dealt. Druid's damage in Shapeshift forms is calculated only based on the AP value (Weapon Damage does not matter). Both Strength and Agility provide AP and are more efficient than this statistic in what they do.
  1. Intellect - Increases your mana pool which in turn allows you to Powershift more, and Powershifting increases your DPS.
  1. Spirit - Increases your Health and Mana regeneration while out of combat. Moreover, your mana will regenerate in combat according to the 5-second rule. The fact that mana regenerates while you are shapeshifted may lead you to believe that Spirit is a great stat for Druids as it will enable you to Powershift more often. Sadly, this is not the case because you want to Powershift in specific time-windows which greatly limits Spirit's viability. However, Spirit will play a role if you completely run out of mana during a fight.

Statistic Priority for a Raiding Feral Druid:

Hit Cap Agility =/Strength Critical Chance Attack PowerIntellect Spirit

The Best Talent Builds

Proper Talent allocation is essential for maximizing Damage output and/or Survivability. Here, we will describe the most optimal Feral Druid specs and lead you through Talent Trees level-by-level to explain some choices.

There are two competitive PvE Talent Builds for Feral Druids to choose from:

  • DPS Feral Druid Build - Standard Feral DPS Talent setup. It secures all Damage-increasing Talents and enables you to powershift* effectively, by securing Furor and Natural Shapeshifter Talents. If you don't have to off-Tank in Raids, this Feral spec is the way to go. It will let you do the highest possible DPS (as far as Feral Druid Builds go).
  • DPS/Tank Hybrid Feral Druid Build - This version of Feral Druid spec sacrifices some offensive power in exchange for increased survivability and improved Bear Form performance. The Build loses Natural Shapeshifter, Feline Swiftness, and Feral Aggression, but gains Primal Fury, Feral Instinct, and Thick Hide in exchange. Our featured version also sacrifices 2 points from Thick Hide to secure Faerie Fire (Feral) and Feral Charge as these two abilities make Feral Druid much more versatile. With this build, you will do less DPS, but you will also be much more useful during encounters that require off-Tanks to be present. Moreover, you will still provide your party members with the Leader of the Pack buff, which is mandatory for all Ferals.

DPS Feral Druid Build for PvE

Balance Tree:

  • 1/1Nature's Grasp - This is potentially useful for immobilizing an add, but can only be used outdoors which makes it very situational. It can save your life if you pull aggro on a mob that isn't immune to CC, but it also may be detrimental in some cases - for example when you want adds to be grouped up (you don't want one of them to be immobilized in a different location). Also very solid in PvP.
  • 4/4Improved Nature's Grasp - Makes Nature's Grasp much more reliable by making it trigger with 100% probability.
  • 5/5Natural Weapons - Feral Talent in the Balance Tree - very balanced. Jokes aside, 10% physical Damage increase is very solid.
  • 3/3Natural Shapeshifter - Makes Powershifting* much more cost-effective, which visibly increases your DPS.
  • 1/1Omen of Clarity - Gives you a chance to enter a Clearcasting state, which is one of the most powerful effects in Classic. While in Clearcasting state, your next spell or ability cast is free (this saves you 48 energy if used with Shred).

Feral Combat Tree:

  • 5/5Ferocity - Makes your main Cat and Bear abilities more efficient.
  • 5/5Feral Aggression - Improves your go-to finishing ability by making it hit 15% harder. Increased Attack Power reduction of your Demoralizing Roar is a nice bonus.
  • 2/2Feline Swiftness - Feral Druid is one of the most mobile specs in Classic thanks to this Talent (while outdoors, that is).
  • 1/1Feral Charge - Charge ability only usable in Bear Forms (this is not a downside actually, thanks to the Furor Talent), very useful for interrupting enemy spell casts and closing your distance to the target quickly.
  • 3/3 Sharpened Claws - 6% increased Critical Chance in Cat and Bear forms.
  • 2/2Improved Shred - Shred now costs 48 Energy to use. This increases your DPS and makes your rotation much more fluid.
  • 3/3Predatory Strikes - 90 Attack Power for 3 Talent Points (at level 60). Worth it.
  • 2/2Blood Frenzy - Your Critical Strikes from Combo Point-generating abilities now award an additional CP. This Talent greatly increases the value of Critical Chance stat.
  • 2/2 Savage Fury.
  • 1/1 Faerie Fire (Feral) - Armor-decreasing debuff. It should be active on the Boss at all times. Also, a great way to counter Rogues and other Druids in PvP.
  • 5/5Heart of the Wild - Solid boost to your primary statistics.
  • 1/1 Leader of the Pack - Provides 3% extra Critical Chance for all party members within 45 yards while your Cat, Dire Bear or Bear form is active. This Talent is mandatory for all Feral Druid builds as it makes them much more viable in Raids.

Restoration Tree:

  • 5/5Furor - Gives you 10 Rage when you shapeshift into Bear Forms or 40 Energy if you shapeshift into Cat Form. This Talent singlehandedly makes Powershifting* possible.

*Powershifting - Act of instantly switching out and back into Bear or Cat Form to gain instant Rage/Energy injection provided by the Furor Talent and/or the Wolfshead Helm. This technique allows you to exchange your mana for Energy or Rage, which in turn increases your DPS. It should be used on as low Energy/Rage level as possible for the maximum effect.

DPS/Tank Hybrid Feral Druid Build for PvE

Balance Tree:

  • 1/1Nature's Grasp.
  • 4/4Improved Nature's Grasp.
  • 5/5Natural Weapons.
  • 1/1Omen of Clarity.

Feral Combat Tree:

  • 5/5Ferocity.
  • 5/5Feral Instinct - Increases your Threat Generation which is mandatory for Tanking. Improved Prowl is also quite nice for PvP.
  • 3/5Thick Hide - Increases your Armor contribution from items by 6%. This Talent is much better than it looks, thanks to the fact that the Dire Bear form increases your Armor contribution from items by 360%. Yes, these two effects stack.
  • 1/1Feral Charge.
  • 3/3 Sharpened Claws.
  • 2/2Improved Shred.
  • 3/3Predatory Strikes.
  • 2/2Blood Frenzy.
  • 2/2 Primal Fury - Improves your Rage generation. This scales well with Critical Chance.
  • 2/2 Savage Fury.
  • 1/1 Faerie Fire (Feral).
  • 5/5Heart of the Wild.
  • 1/1 Leader of the Pack.

Restoration Tree:

  • 5/5Furor.

Where to get Pre-Raid/Raid BiS Gear

To maximize your DPS, you should aim to assemble the best possible Gear. This applies to both Pre-Raid and each of the Raid Tiers/Phases.

Emperor Dagran Immune To Nature Dmg Free

Note: The list will be updated with new items concurrently with the introduction of new Raids/Phases, so remember to visit this page, after the new Raid opens, for an update on what current best Feral Druid items in each lot are.

The Best Feral Druid Items
Weapon (MH)
  • Pre-Raid - Widowmaker (BoE World Drop) /Bonescraper (Drop from Baron Rivendare, Stratcholme)
  • Phase 1 - Core Hound Tooth (Contained in Cashe of the Firelord, Molten Core) / Widowmaker
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Off-Hand
  • Pre-Raid - Tome of Knowledge (Drop from Archivist Galford, Stratcholme)
  • Phase 1 - Tome of Knowledge
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Weapon (TH)
  • Pre-Raid - Manual Crowd Pummeler* (Drop from Crowd Pummeler 9-60, Gnomeregan)
  • Phase 1 - Manual Crowd Pummeler*
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA

*If it has charges left - you'll have to farm them constantly.

Trinket 1
  • Pre-Raid - Counterattack Lodestone (Contained in Gordok Tribute, Dire Maul) / Hand of Justice (Drop from Emperor Dagran Thaurissan, Blackrock Depths)
  • Phase 1 - Counterattack Lodestone
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 2
  • Pre-Raid - Blackhand's Breadth (Quest Reward from 'For the Horde!' / 'General Drakkisath's Demise', Upper Blackrock Spire)
  • Phase 1 - Blackhand's Breadth
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Neck
  • Pre-Raid - Mark of Fordring (Quest Reward from 'In Dreams', Western Plaguelands)
  • Phase 1 - Onyxia Tooth Pendant (Quest Reward from 'For All To See' / 'Celebrating Good Times', Onyxia's Lair)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 1
  • Pre-Raid - Myrmidon's Signet (BoE World Drop) / Magni's Will (Quest Reward from 'The Princess's Surprise', Blackrock Depths)
  • Phase 1 - Quick Strike Ring (Drop from multiple Bosses, Molten Core) /Tarnished Elven Ring
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 2
  • Pre-Raid - Tarnished Elven Ring(Contained in Gordok Tribute, Dire Maul)
  • Phase 1 - Band of Accuria(Drop from Ragnaros, Molten Core) / Tarnished Elven Ring
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Head
  • Pre-Raid - Wolfshead Helm (Created by Leatherworking)
  • Phase 1 - Wolfshead Helm
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Chest
  • Pre-Raid - Cadaverous Armor (Drop from Multiple Bosses, Scholomance)
  • Phase 1 - Cadaverous Armor
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Legs
  • Pre-Raid - Devilsaur Leggings (Created by Leatherworking)
  • Phase 1 - Devilsaur Leggings
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Gloves
  • Pre-Raid - Devilsaur Gauntlets (Created by Leatherworking)
  • Phase 1 - Devilsaur Gauntlets
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Boots
  • Pre-Raid - Swiftwalker Boots (Drop from Princess Moira Bronzebeard, Blackrock Depths)
  • Phase 1 - Swiftwalker Boots
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Shoulders
  • Pre-Raid - Truestrike Shoulders (Drop from Pyroguard Emberseer, Upper Blackrock Spire)
  • Phase 1 - Truestrike Shoulders
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Wrists
  • Pre-Raid - Braces of the Eclipse (Drop from Prince Tortheldrin, Dire Maul West) / Blackmist Armguards (Drop from The Beast, Upper Blackrock Spire)
  • Phase 1 - Wristguards of Stability (Drop from Shazzrah, Lucifron, Sulfuron Harbinger, and Gehennas, Molten Core)
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Belt
  • Pre-Raid - Cloudrunner Girdle (Drop from Quartermaster Zigris, Lower Blackrock Spire)
  • Phase 1 - Cloudrunner Girdle
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Back
  • Pre-Raid - Cape of the Black Baron (Drop from Baron Rivendare, Stratholme)
  • Phase 1 - Cape of the Black Baron
  • Phase 2 - TBA
  • Phase 3 - TBA
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA

The Best Enchants and Consumables

Proper enchants and consumables will greatly increase your Damage output. While getting enchants is a one-time-deal, farming consumables might be a real chore, but it is still worth it as numbers clearly show.

The Best Enchants
Weapon (TH)Enchant Weapon - Major Intellect (+9 Intellect); This will be extremely expensive if you use Manual Crowd Pummelers
HeadLesser Arcanum of Voracity (+8 Agility, available from Libram of Voracity Quest in Burning Steppes)
ChestEnchant Chest - Greater Stats (+4 to all stats)
LegsLesser Arcanum of Voracity (+8 Agility, available from Libram of Voracity Quest in Burning Steppes)
HandsEnchant Gloves - Greater Agility (+ 7 Agility)
FeetEnchant Boots - Enchant Boots - Greater Agility (+7 Agility)
ShouldersChromatic Mantle of the Dawn (+5 to all Resistances)
WristsEnchant Bracer - Superior Strength (+9 Strength)
BackEnchant Cloak - Lesser Agility (+3 Agility)

The Best Consumables

Manual Crowd Pummeler
+50% Attack Speed for 30 seconds. It has 3 charges (and does not recharge). This is Feral's BiS Weapon and a Consumable in one. Gnomeregan will become your second home...

Flask of Distilled Wisdom
+2000 maximum Mana for 2 hours; effect persists through death. Created by Alchemy. The recipe can be dropped from Balnazzar, Stratcholme.

R.O.I.D.S.
+25 Strength for 60 minutes. Reward from the Rage of Ages repeatable Quest in the Blasted Lands.

Elixir of the Mongoose
+25 Agility and +2% Critical Strike Chance for 60 minutes. It can be bought on AH or directly from an Alchemist.

Juju Power
+30 Strength for 30 minutes. Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.

Juju Might
+40 Attack Power for 10 minutes. Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.

Winterfall Firewater
+35 Attack Power for 20 minutes. Drop from Winterfall Furbolgs in Winterpring (this is an alternative for JuJu Might, as the effects don't stack).

Elemental Sharpening Stone
+2% Critical Chance for 30 minutes. Applied to a Weapon.

Demonic Rune
Restores 1356 mana at the cost of 862 life. Drop from Demons in Azshara, Felwood, and Blasted Lands (Satyrs and Fel Guards).

Major Mana Potion
Restores 1350 to 2250 Mana. Created by Alchemy. Recipe drops from various high-level mobs, elites, and Bosses.

Grilled Squid
+10 Agility for 10 minutes. Created by Cooking, Raw Squids can be fished, but only during Winter.

Rotations

In Classic, Druid's Rotation revolves around proper resource management. You will take advantage of the Furor Talent and Wolfshead Helm by Powershifting. Remember that you lose all your current Energy when you switch out of Cat Form. This means that Powershifting should be performed at as low Energy as possible and immediately after an Energy tick; the basic sequence should look as follows:

Energy Tick Immediate usage of an abilityPowershift before next Energy Tick occurs

Emperor Dagran Immune To Nature Dmg Download

Note1: The pace of your Rotation should rely on your Energy; the order presented below is just a guideline and the real key to Feral's Rotation is the ability to Powershift properly!

Note2: Critical Strikes will affect your rotation thanks to the Savage Fury Talent. Change your sequence accordingly after landing a Critical Strike (always use Ferocious Bite instead of a Shred if you have 5 Combo Points).

Note3: Ferocious Bite should be used at ~35 Energy if possible as it drains all your remaining Energy (it converts excess Energy into Damage, but the conversion is incredibly inefficient and should be avoided).

Please use the following Rotation for sustained Single-Target Damage output:

  1. Shred for Combo Point generation
  1. Shred for Combo Point generation
  1. Powershift immediately after Shred; in-between Energy Ticks (Cast Cat Form twice)
  1. Shred for Combo Point generation
  1. Shred for Combo Point generation
  1. Powershift immediately after Shred; in-between Energy Ticks (Cast Cat Form twice)
  1. Shred for Combo Point generation
  1. Ferocious Bite as a Combo Point spender
  1. Powershift immediately after Ferocious Bite; in-between Energy Ticks (Cast Cat Form twice)

Emperor Dagran Immune To Nature Dmg Download

Tips and Tricks for aspiring Feral Druid Raiders

  1. If you want to deal more Damage and stand out from your Raid competition, Stack Consumables. Spending some additional Gold or a few extra hours grinding might secure you a spot in a Raid, as Raid leaders prefer dedicated and well-prepared players. This, above all else, applies to the Manual Crowd Pummeler - if you want to do competitive DPS, you have to have enough of them for the whole Raid's duration.
  1. Fill the gaps. You play as the most versatile Class in the game - take advantage of it. Does a Healer need saving from an add while an off-Tank is not paying attention? - saving that Healer is your job. Does your group need more healing? - you can help with that as well; you will not be very efficient, but you might make the difference.
  1. Do not waste your Energy. Proper timing is the key to increasing your energy efficiency, especially when Powershifting.
  1. Do not ever overcap your Combo Points. Keep track of your SavageFury procs and shorten your sequence to avoid wasting Combo Points.
  1. Always try to improve. Get an addon that tracks your performance and try to optimize your equipment and rotation.

END NOTE

This Guide should help you to prepare yourself for that legendary Vanilla Raiding Experience and allow you to progress through Raid Tiers efficiently and with a good amount of fun.

We hope that you have found this guide useful and informative. If we have missed a piece of information that is important to you, please let us know!

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.