Diablo 2 Ammulet To Prevent Physical Dmg

Nov 06, 2012  The Damage of Mind Blast (Physical damage) also increases with its skill level; however, the damage, even at high skill lvl, is not very impressive. The casting rate of Mind Blast is determined by the assassin's faster cast rate gear. Mind Blast in PVP. In PvP it is common for builds to skill 2 hard points into Mind Blast.

  1. Diablo 2 Amulet To Prevent Physical Dmg 2
  2. Diablo 2 Amulet To Prevent Physical Dmg Pain
  3. Diablo 2 Amulet To Prevent Physical Dmg System
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Physical is one of the types of damage in Diablo III. It is non-elemental and also referred to as 'black' damage as opposed to the colorful effects tied to all elemental damage types.

Like other forms of damage, Physical can be mitigated by physical resistance. It it also affected by armor.


Black Weapons[edit | edit source]

Diablo 3 classic has a bug with physical damage that is most commonly seen on the so-called 'black weapons.' This causes some +%damage modifiers to deal much higher damage when modifying 'black' weapons than when acting upon all elemental types of damage. See the black weapons article for full details.

This bug was fixed in regards to Rubies in weapons in Patch 1.0.7 and will be fixed entirely on weapons dropping in Loot 2.0 and in Reaper of Souls.

Retrieved from 'https://www.diablowiki.net/index.php?title=Physical_Damage&oldid=66656'

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Necromancer Skills
  • All Skills

The Necromancer's Curses are powerful magical skills that must be used cleverly to come to their full effect. Curses do not do direct damage, but are cast on monsters to increase the damage they take, slow them, blind them, and so on. Using the right curse in the right situation is what makes a Necromancer powerful, and the fact that almost no curses stack makes the choice and timing of which to use, and when to use it, quite important.


Amplify Damage[edit]

Diablo 2 Ammulet To Prevent Physical Dmg

Required Level: 1
Prerequisites: None
Details: Amplify damage greatly increases the physical damage taken by any afflicted target. Use this on monsters that are being beaten on by minions or other players. It's of less use for the Necromancer himself since his melee and bow attacks are so weak. (Some rare melee Necromancer builds not withstanding.)

  • Amplify Damage lowers the targets resistance to physical damage by 100%.
  • Amplify Damage will 'break' physical immunity in almost all cases.
  • Amplify Damage teams nicely with Corpse Explosion, since that spell deals 50% fire and 50% physical damage.
Mana Cost:4
Physical Resistance Reduction: -100%
Skill Level Progression [e]

Diablo 2 Amulet To Prevent Physical Dmg 2

SlvlRadius (yards)Duration (seconds)SlvlRadius (yards)Duration (seconds)SlvlRadius (yards)Duration (seconds)SlvlRadius (yards)Duration (seconds)
1 2.0 86 5.3 2311 8.6 3816 12.0 53
2 2.6 117 6.0 2612 9.3 4117 12.6 56
3 3.3 148 6.6 2913 10.0 4418 13.3 59
4 4.0 179 7.3 3214 10.6 4719 14.0 62
5 4.6 2010 8.0 3515 11.3 5020 14.6 65



Dim Vision[edit]

Required Level: 6
Prerequisites:: None
Details: Monsters that have had their vision dimmed no longer see their enemies. They will stand still, or randomly move in short distances, but will fight back against melee attackers.

  • This curse does not work on other players in PVP.
  • Does not work on Oblivion Knights, SuperUnique Monsters and Bosses.
  • Dim Vision will stack on a monster Cursed with Attract or Confuse, but will be overwritten by those curses if Dim Vision is active first.
  • Most monsters will not use their special attacks while cursed. Blood Lords will not Frenzy, Frozen Horrors will not use their icy breath, etc.
  • Monsters already pursuing a target will continue pursuing it if hit with Dim Vision. They must reach the target or an obstruction before their AI resets and they go into dimmed mode.
Mana Cost:9
Skill Level Progression [e]
SlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)Duration
1 2.6 76 6.0 1711 9.3 2716 12.6 37
2 3.3 97 6.6 1912 10.0 2917 13.3 39
3 4.0 118 7.3 2113 10.6 3118 14.0 41
4 4.6 139 8.0 2314 11.3 3319 14.6 43
5 5.3 1510 8.6 2515 12.0 3520 15.3 45




Weaken[edit]

Required Level: 6
Prerequisites:Amplify Damage
Details: Lowers the physical damage the target inflicts by 33%.

  • This spell has no effect on elemental attacks from monsters or other players in PVP mode; only physical damage.
Mana Cost:4Target Damage Reduction
Skill Level Progression [e]
SlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)Duration
1 6.0 14.06 9.3 26.011 12.6 38.016 16.0 50.0
2 6.6 16.47 10.0 28.412 13.3 40.417 16.6 52.4
3 7.3 18.88 10.6 30.813 14.0 42.818 17.3 54.8
4 8.0 21.29 11.3 33.214 14.6 45.219 18.0 57.2
5 8.6 23.610 12.0 35.615 15.3 47.620 18.6 59.6



Iron Maiden[edit]

Required Level: 12
Prerequisites:Amplify Damage
Details: Causes the physical, melee damage inflicted by the target to reflect back to themselves. Does not effect non-physical damage, or non-melee attacks.

Diablo 2 Amulet To Prevent Physical Dmg Pain

  • Iron Maiden does not affect archers, but does reflect damage to the Flayer blowdart gunners.
  • Iron Maiden is best used against fast hitting melee monsters, especially if the Necromancer's minons are not capable of dealing high damage (which is better teamed with Amplify Damage.)
  • The target still takes full damage when hit by an Iron Maiden'ed enemy. The Cursed monster just takes much more, reflected back.
  • Iron Maiden is nerfed in Nightmare and Hell, and in PVP.
Mana Cost:5
Radius:4.6 Yards
Skill Level Progression [e]
SlvlDmg. ReturnedDuration (seconds)SlvlDmg. ReturnedDuration (seconds)SlvlDmg. ReturnedDuration (seconds)SlvlDmg. ReturnedDuration (seconds)
1 200% 12.06 325% 24.011 450% 36.016 575% 48.0
2 225% 14.47 350% 26.412 475% 38.417 600% 50.4
3 250% 16.88 375% 28.813 500% 40.818 625% 52.8
4 275% 19.29 400% 31.214 525% 43.219 650% 55.2
5 300% 21.610 425% 33.615 550% 45.620 675% 57.6



Terror[edit]

Required Level: 12
Prerequisites:Amplify Damage, Weaken
Details: Cursed monsters run away at very high speed.

  • Does not affect other players in PVP.
  • Does not work on bosses or SuperUniques.
Mana Cost:7
Radius:2.6 Yards
Skill Level Progression [e]
SlvlDurationSlvlDurationSlvlDurationSlvlDuration
1 86 1311 1816 23
2 97 1412 1917 24
3 108 1513 2018 25
4 119 1614 2119 26
5 1210 1715 2220 27



Confuse[edit]

Required Level: 18
Prerequisites:Dim Vision
Details: Confused monsters attack whatever target is nearest them, including other monsters. Use other curses, such as Amplify Damage or Decrepify, to help the Confused monster kill more quickly, or use Iron Maiden on the other monsters so they kill themselves fighting back.

  • Confuse does not work on bosses or SuperUniques.
  • Confuse does not work on other players in PVP mode.
Mana Cost:13
Skill Level Progression [e]
SlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)Duration
1 4.0 106 7.3 2011 10.6 3016 14.0 40
2 4.6 127 8.0 2212 11.3 3217 14.6 42
3 5.3 148 8.6 2413 12.0 3418 15.3 44
4 6.0 169 9.3 2614 12.6 3619 16.0 46
5 6.6 1810 10.0 2815 13.3 3820 16.6 48



Life Tap[edit]

Required Level: 18
Prerequisites:Amplify Damage, Iron Maiden
Details: Life Tap causes huge life leech to flow to any physical damage attacker. One monster so afflicted will essentially provide full rejuvenations to anything that strikes it. (simply put, it adds life steal for melee attacks)

Mana:9
Attacker Healed:50% of Physical Damage
Skill Level Progression [e]
SlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)DurationSlvlRadius (yards)Duration
1 2.6 16.06 6.0 28.011 9.3 40.016 12.6 52.0
2 3.3 18.47 6.6 30.412 10.0 42.417 13.3 54.4
3 4.0 20.88 7.3 32.813 10.6 44.818 14.0 56.8
4 4.6 23.29 8.0 35.214 11.3 47.219 14.6 59.2
5 5.3 25.610 8.6 37.615 12.0 49.620 15.3 61.6



Attract[edit]

Required Level: 24
Prerequisites:Dim Vision, Confuse
Details: A monster with Attract cast on it becomes the target of aggression to all other monsters in the vicinity. This skill does not change the monster's AI, it just makes all the other monsters hate it.

  • Attract will not work on other players, Oblivion Knights, SuperUnique Monsters, or Bosses.
  • The small radius of Attract allows it to be used surgically; cast Iron Maiden on a large mob, then hit one a few individual monsters with Attract, and the pack will kill themselves hitting the Attracted enemy, damaging that monster in the process.
  • Attract will not overwrite Confuse.
  • Attracted Monsters can still be damaged (unlike PaladinConversion).
Diablo 2 amulet to prevent physical dmg disease
Mana:17
Radius6 Yards
Skill Level Progression [e]

Diablo 2 Amulet To Prevent Physical Dmg System

SlvlDurationSlvlDurationSlvlDurationSlvlDuration
1 12.06 30.011 48.016 66.0
2 15.67 33.612 51.617 69.6
3 19.28 37.213 55.218 73.2
4 22.89 40.814 58.819 76.8
5 26.410 44.415 62.420 80.4



Decrepify[edit]

Required Level: 24
Prerequisites:Amplify Damage, Weaken, Terror
Details: This powerful curse lowers movement, attack speed, damage and physical resistance by 50%.

  • This curse is dual purpose, and the slows target aspect can greatly preserve the life of your minions.
  • For pure damage, it's better to use Amplify Damage for physical attacks.
Mana:11
Radius:4 Yards
Skill Level Progression [e]
SlvlDurationSlvlDurationSlvlDurationSlvlDuration
1 4.06 7.011 10.016 13.0
2 4.67 7.612 10.617 13.6
3 5.28 8.213 11.218 14.2
4 5.89 8.814 11.819 14.8
5 6.410 9.415 12.420 15.4



Lower Resist[edit]

Required Level: 30
Prerequisites:Weaken, Amplify Damage, Terror, Iron Maiden, Life Tap, Decrepify.
Details: Lowers the target's resistance to cold, fire, lightning, and poison damage the listed amount.

  • Does not affect physical resistance. (Use Amplify Damage or Decrepify for that.)
  • Will break immunities, but only lowers the resistance 1/5 as much when doing so. (Making the monster no longer immune, but still highly resistant.)
  • Boosts the effectiveness of the Necromancer's bone and poison attacks.
  • This curse is highly useful when partied with a Sorceress.
Skill Level Progression [e]
SlvlRadius (yards)Duration (seconds)Resist All -X%SlvlRadius (yards)Duration (seconds)Resist All -X%SlvlRadius (yards)Duration (seconds)Resist All -X%SlvlRadius (yards)Duration (seconds)Resist All -X%
1 4.6 20 31%6 8.0 30 49%11 11.3 40 56%16 14.6 50 61%
2 5.3 22 37%7 8.6 32 51%12 12.0 42 57%17 15.3 52 61%
3 6.0 24 41%8 9.3 34 52%13 12.6 44 58%18 16.0 54 61%
4 6.6 26 44%9 10.0 36 54%14 13.3 46 59%19 16.6 56 62%
5 7.3 28 47%10 10.6 38 55%15 14.0 48 60%20 17.3 58 62%



Classes of the Diablo games - Skills[e]Diablo II:AmazonBarbNecroPaladinSorceressLoD:AssassinDruidOther:Diablo IDiablo III
The Amazon - Amazon Skills[e]
Bow and Crossbow SkillsJavelin and Spear SkillsPassive and Magic Skills

• Magic Arrow
• Fire Arrow
• Cold Arrow
• Multiple Shot
• Exploding Arrow

• Ice Arrow
• Guided Arrow
• Immolation Arrow
• Strafe
• Freezing Arrow

• Jab
• Power Strike
• Poison Javelin
• Impale
• Lightning Bolt

• Charged Strike
• Plague Javelin
• Fend
• Lightning Strike
• Lightning Fury

• Inner Sight
• Critical Strike
• Dodge
• Slow Missiles
• Avoid

• Penetrate
• Decoy
• Evade
• Valkyrie
• Pierce

The Barbarian - Barbarian Skills[e]
Combat Masteries SkillsCombat SkillsWarcry Skills

• Sword Mastery
• Axe Mastery
• Mace Mastery
• Polearm Mastery
• Throwing Mastery

• Spear Mastery
• Increased Stamina
• Iron Skin
• Increased Speed
• Natural Resistance

• Bash
• Leap
• Double Swing
• Stun
• Double Throw

• Leap Attack
• Concentrate
• Frenzy
• Whirlwind
• Berserk

• Howl
• Find Potion
• Taunt
• Shout
• Find Item

• Battle Cry
• Battle Orders
• Grim Ward
• War Cry
• Battle Command

Ammulet
The Necromancer - Necromancer Skills[e]
Curse SkillsPoison & Bones SkillsSummoning Skills

• Amplify Damage
• Dim Vision
• Weaken
• Iron Maiden
• Terror

• Confuse
• Life Tap
• Attract
• Decrepify
• Lower Resist

• Teeth
• Bone Armor
• Poison Dagger
• Corpse Explosion
• Bone Wall

• Poison Explosion
• Bone Spear
• Bone Prison
• Poison Nova
• Bone Spirit

• Raise Skeleton
• Skeleton Mastery
• Clay Golem
• Golem Mastery
• Raise Skeletal Mage

• Blood Golem
• Summon Resist
• Iron Golem
• Fire Golem
• Revive

The Paladin - Paladin Skills[e]
Combat SkillsDefensive AurasOffensive Auras

• Sacrifice
• Smite
• Holy Bolt
• Zeal
• Charge

• Vengeance
• Blessed Hammer
• Conversion
• Holy Shield
• Fist of the Heavens

• Prayer
• Resist Fire
• Resist Cold
• Resist Lightning
• Defiance

• Cleansing
• Vigor
• Meditation
• Redemption
• Salvation

• Might
• Holy Fire
• Thorns
• Blessed Aim
• Concentration

• Holy Freeze
• Holy Shock
• Sanctuary
• Fanaticism
• Conviction

The Sorceress - Sorceress Skills[e]
Cold SkillsFire SkillsLightning Skills

• Ice Bolt
• Frozen Armor
• Frost Nova
• Ice Blast
• Shiver Armor

• Glacial Spike
• Blizzard
• Chilling Armor
• Frozen Orb
• Cold Mastery

• Fire Bolt
• Warmth
• Inferno
• Blaze
• Fireball

• Fire Wall
• Enchant
• Meteor
• Fire Mastery
• Hydra

• Charged Bolt
• Telekinesis
• Static Field
• Lightning
• Nova

• Chain Lightning
• Teleport
• Thunder Storm
• Energy Shield
• Lightning Mastery

The Assassin - Assassin Skills[e]
Martial Arts SkillsShadow Disciplines SkillsTraps Skills

• Tiger Strike
• Dragon Talon
• Dragon Claw
• Fists of Fire
• Cobra Strike

• Dragon Tail
• Claws of Thunder
• Blades of Ice
• Dragon Flight
• Phoenix Strike

• Claw Mastery
• Psychic Hammer
• Burst of Speed
• Cloak of Shadows
• Weapon Block

• Fade
• Shadow Warrior
• Mind Blast
• Venom
• Shadow Master

• Fire Blast
• Shock Web
• Blade Sentinel
• Charged Bolt Sentry
• Wake of Fire

• Blade Fury
• Lightning Sentry
• Wake of Inferno
• Death Sentry
• Blade Shield

The Druid - Druid Skills[e]
Elemental SkillsShapeshifting SkillsSummoning Skills

• Firestorm
• Molten Boulder
• Arctic Blast
• Fissure
• Cyclone Armor

• Twister
• Volcano
• Tornado
• Hurricane
• Armageddon

• Werewolf
• Lycanthropy
• Werebear
• Maul
• Feral Rage

• Fire Claws
• Rabies
• Shock Wave
• Hunger
• Fury

• Raven
• Poison Creeper
• Oak Sage
• Summon Spirit Wolf
• Carrion Vine

• Heart of Wolverine
• Summon Dire Wolf
• Solar Creeper
• Spirit of Barbs
• Summon Grizzly

Diablo I - SpellsHellfire - Spells[e]
Rogue - Sorcerer - WarriorBarbarian - Bard - Monk

• Apocalypse
• Blood Star
• Bone Spirit
• Chain Lightning
• Charged Bolt
• Elemental
• Fireball

• Firebolt
• Fire Wall
• Flame Wave
• Flash
• Golem
• Guardian
• Healing

• Heal Other
• Holy Bolt
• Identify
• Inferno
• Infravision
• Lightning
• Mana Shield

• Nova
• Phasing
• Resurrect
• Stone Curse
• Telekinesis
• Teleport
• Town Portal

• Berserk
• Immolation
• Jester
• Lightning Wall
• Magi

• Mana
• Reflect
• Ring of Fire
• Search
• Warp

Diablo III Classes Diablo III Class Info [e]

Diablo III:
Barbarian
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard

Other classes:
Archivist (April Fool's)
Dervish (rejected)
Fan-made classes

Skill info:
Active skills
Passive skills
Signature skills
Fan-made skills

Archetypes:
Caster
Melee
Ranged

Archetype sub-types:
DPS
Healer
Summon/Spawn
Tank
Utility

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