Find a Walgreens store near you. Daily Living Aids; Lift Chairs; Incontinence; Scooters; Mobility Equipment Accessories. Am I the only once concerned about how Ashe's damage is gonna work? As far as I see it, she acts as an intermediary between Mccree and Widowmaker. I think the scope in is for Extra accuracy and ignore fall off mostly, have same dmg. I guess the dmg would be 85-90/shot, 3.
Someone want to comment on what they 'think' an ADC is?
I don't entirely care what most of today's newbies think by labeling ADC as 'Pure ranged AD champs'.
An ADC refers to 'Attack Damage Carry'.
Carry refers to being one who brings the heat to the battle. The one who wipes the floor with the opposing team. The champions on the team that are able to penetratingly knock down enemy HP very quickly. Faster than any other champions on the team ever could. Hence... giving them the ability to finish enemy champions off and carry their team forward.
Now I understand that these days it is very common for ranged champs to seem like the ones that can carry more than other champs, especially over melee ones. Since range has an advantage. But when people auto assume an ADC refers to purely ranged champions? That is the dumbest thing I have ever seen.
What are AD assassin champs referred to when they have twice the kill count over ranged AD and AP champs due to 2-3 times more damage output than them? Just... roaming in/out champs? No other name for them because they require getting in quick, doing damage and getting out because they can't afford to take hits? Yeah no... Even ranged AD champions are squishy and the only vantage point they have is their range. And the gap on that range can easily be thwarted by various amounts of opposing enemy skill kit effects. Assassins actually typically have more ability to survive and stick around the outskirts of fights than ranged AD champions like Ashe who can be snagged quick and easy due to 0 ability to escape and/or dodge, shield or protect herself in any form of way when her allies can not help her.
- When an AD Shaco has the highest kill count on team with the least amount of deaths and his Ashe has barely any kills and an equal amount of deaths, yeah Shaco is carrying the team. His 'attack damage' is pushing his team.
- When a Talon is dominating the match with 3-5 times the kill count of every player in the room and the least amount of deaths... His Graves sitting back with not half the kill count or attack damage power... The one champ on his team with the utmost, by far highest damage output exceeding all else on team... Is he not the 'Attack Damage Carry' of the team? While his Graves can constantly keep poking and prodding at enemies little by little, Talon is the one actually doing the kill damage and kill securing. He's also the one preventing enemies from escaping with his epic cone AoE slow that also does good damage.
- When an Akali is capable of dropping an enemy tank in a matter of 3 seconds(Obviously the strongest damage output on team by far) and has the highest kill count and least amount of deaths... is she not the 'Attack Damage Carry' of the team? Being able to dash in, instantly kill any champ that can not tank and then form an invisible area that boosts her defense while in it to continue to harass and/or kill more champs and hide. Even when built tanky she out damages her best ranged AD champ on team.
- When an Olaf has the highest kill count on team and the least amount of deaths... And is able to do as much, if not more damage than his ally Kog'Maw, while the ally Kog'Maw does not have half the kill count Olaf does... is Olaf not the 'Attack Damage Carry' of the team?
The above ^ is not saying those champs HAVE to be the carries over their allies. It is showing scenarios of when they have the scores and the damage output they have that they are indeed the ones carrying their matches. And that they obviously do qualify for being carries.
My point is... ranged champions are NOT the god damn ADC's in this game. They are a 'type' of ADC. But not THE ADC of the game.. I can not stand watching all these damn 2011-2012 players coming into this game, flooding it with BS, forcing the community and game to bend to be as they demand it be. Even if RiotGames tries to promote it.
People are trying far too hard to classify every single champion to 1 specific bounded rule. Starting with the easiest conformities and penalizing the rest of the champions that don't meet the easy quota. Only caring about: 'How to win the easiest way possible.' Not 'What's the best way to win with the use of skill and experience.'
So ranged champions tend to be easier to harass enemies... In a real match with 2 good teams opposing one another... There is no way in hell an Ashe ends up with the damage output to drop enemy's HP fast enough to get'em killed. There is no way an Ashe ends up with the highest instant damage output. She attacks constantly with attack speed, a toggled slow and gives the ability to see fogged areas and stun enemies. That makes her actually a great support champion. For chasing, escaping, ganking, etc. But in no way, does she have the capability of doing the most damage on team.
The same goes with Graves. Another auto attack based AD ranged champion. If him and Ashe are out damaging burst damage champs that should be doing 9 times more damage than they can in 1 second.. something is going wrong.
Ashe Drop Off And Dmg Free
People are labeling things the wrong way in this game. And the worst part is watching newcomers follow along with it.Ashe Drop Off And Dmg Lyrics
Ashe Drop Off And Dmg Center
Ashe – The frost Archer guide by IRAQ
Ashe is a squishy hero that most people underestimate because she needs a lot of practice to play effectively. Ashe doesn’t have much damaging abilities like Xhin or Miss Fortune but she got her slow which can be used to deal a lot more damage than most of the other carry’s and it also gives her great escape and chase possibilities. This is a guide to Ashe – The Kiting DPS.
I do not claim to be a top elo player but i hava a great understanding of the game and alot of experiance with Ashe. Please comment and tell me what you think and how you play! Also feel free to add me in game for tips and games.
Abilities
Passive
Ashes passive is giving her crit chance in percentage depending on how long she has been out of battle. This will almost guarantee you a crit in lvl. 1 which gives her the best early nuke in the game with correct runes. The passive stacks up faster depending on your level. This gives Ashe some well needed burst damage and boosted lane harassment.
Frost Arrows
The frost arrows is the main ability of Ashe. It s a toggle that makes your auto-hits slow the enemy up to 35 %. A good thing to know is that the frost arrows do not stack with the item Frozen Mallet.
With this ability you can both chase down almost any enemy and also prevent them from getting close to you, which is a main goal for any carry. Even if you don’t get any good items you will grant your team a lot of kills by simply slowing the enemy your team is chasing. If you combine this with your ultimate you are a pain for your opponents in every battle.
Ashe is one of the best kiters in League of legends due to this ability. You can chase a bit and when they turn back to kill you keep slowing them and runs away, only to pick up the chase again. This strategy will make you land tons of autohits to make up for your lack of flat damage and damaging abilities. This requires a lot of practice and timing to be functional. You need to know Ashes attack animation as good as you know what’s in your pants.
Volley
This is the ability that will make your lane opponents go nuts. A low cooldown ability that fires a cone of arrows that make great damage early and is also very useful lategame since it applies the slow from your Frost Arrows on the targets. You will be able to slow and chase the entire enemy team at once. The cooldown is reduced a lot by leveling the spell up but by leveling it up you wont slow that much so balance you level up between you Frost Arrows and your Volley or change level up order depending on the game.
Hawk
Ashes Hawk is extremely usefull lategame but you should get more than one level in it until you hit lvl. 14 because of long cooldown and high mana cost. The hawk is like a flying ward that you send away a great distance and makes you able to see everything it passes over and were it lands. A great ability to check bushes, neutrals, baron and to combine with your ultimate and give your team an easy kill.
Ultimate
One of the main things with The Frost Archer is to hit your ultimate and use it in the right moment. This ability is a great ultimate since you can defend yourself, chase, save your allies, engage and gank with it if used correctly. The ultimate has a lot of base damage which gives Ashe that little extra burst and CC to finish off you enemies.
Runes and Masteries
Play around with flat damage, armour pen and crit dmg runes to fit your gameplay! I use flat dmg quints, armour pen marks, mana regeneration seals and magic resist @ lvl 18 glyphs. The mr is cheap and effective but you need to save some mana in lanes or simply learn not to waste any mana.
Mana regen runes @lvl 18 is a must though. Masteries should be 21/0/9 or 15/0/15 to improve kiting.
Gameplay
Earlygame
Try to get the mid lane but if your team don’t want you too you need a babysitter or tons of slows/stuns with you. Good lanemates could be Janna, Sona, Galio, Anivia or Mundo.
As a starting item I usually go for a 10 dmg sword only to maximize my early lane domination(and because I like to crit hiiiiigh). I don’t auto attack the minions until after I have blown my crit +volley on the enemy which usually bring them down to around 35 percent hp left. After that they play defensive and allow me to farm and keep them away from gaining both experience and creepkills.You should focus farming more then ganking unless your team really needs help in the lanes.
Try hit your volley every time and don’t waste it since you will be low on mana. If you hit the volley try get close and land a few autohits on them too. When you get your ultimate you should have harassed them enough to finish them off since your ultimate will do 300 damage at rank 1! That is just as much as Kennens ultimate at same rank .
Midgame
You should have farmed up for a bf sword now and decided depending on enemy team if you will go for Infinity Edge – Last Whisper combo or Black Cleaver – Phantom Dancer. If you need the movement to kite go BC-PD but if things are going well go for IE-LW. Of course you can combine these items differently. If your enemies are stacking armor BC-LW is an option and if thing are going very well and there are many squishies go for IE-PD.
These combinations are what deals the most damage and is worth buying. Some Ashes likes to buy lifesteal but then they trade valuable DPS for durability. If you position yourself good, don’t over extends and your team defends you won’t need the lifesteal.
Stick to your tank or babysitter and gank around with your ultimate. Pick up the lizard buff with your tanks help and laugh at laugh the fed enemy Warwick as he’s trying to get close only to realize he won’t be able to get close and he won’t be able to get away either.
Lategame
Position yourself good in the teamfights so that you can easily get away if things go wrong. Also remember that you are squishy so don’t chase through the battle. I often wait until the worst abilities have gone off until I engage like Ammunus’s or Morgana’s ultimates. Stay in the back and autohit everything within your range. Even though it is the tank it is better than rushing into the middle and instantly drop. Aim your stun for their carrys and tease the enemy team with volleys and make them overextend while chasing
you.
Ashe is one of the best carrys lategame with correct item build. I usually end up with the items I talked about before changing one of the amour pen items for a Bloodthirster or Starks Fervor, a Banshee Veil and Mercury Threads. I buy lifesteal lategame because it makes such a great durability difference with you DPS output.
Tips:
• Volley does not reset your auto-attack timer so spam it if you can.
• Harass in lanes by following your enemy all the way to their tower with Frost Arrows.
• Pick up Ghost or Flash to chase and kite more effectively.
• Using your ultimate from spawn and teleporting after it is might be waste but also might give you an advantage of 3.5 seconds stun!
• Farm the first 15 minutes if you can it will make a huge impact on your lategame .
• Use your hawk + ultimate after to easily gank junglers.
• If you have a boring lane try shoot you ultimate from mid to help the lanes.
• Another option in a boring lane is to siply use it and do as much damage as possible even though you cant kill him to get lanecontrol. Arrow got low cooldown and maybe you will be able to kill him next time.
• If your enemys gank a lot you can save your ultimate as a defense. Also buying ward and but them in bushes around mid is a great defense versus annoying Shacos and Rammuses.